worked on move action
This commit is contained in:
parent
839eebe5d4
commit
ade7d5d38b
10
Makefile
10
Makefile
@ -22,13 +22,13 @@ orange : orange.o
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purple : purple.o
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main : main.o generator.o
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main : main.o generator.o tools.o
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$(BINARY) : orange.o purple.o main.o generator.o
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$(CC) main.o generator.o orange.o purple.o -o $(BINARY) $(LIB)
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$(BINARY) : orange.o purple.o main.o generator.o tools.o
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$(CC) main.o generator.o orange.o purple.o tools.o -o $(BINARY) $(LIB)
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anselme : orange.o purple.o main.o generator_anselme.o
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$(CC) main.o generator_anselme.o orange.o purple.o -o $(BINARY) $(LIB)
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anselme : orange.o purple.o main.o generator_anselme.o tools.o
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$(CC) main.o generator_anselme.o orange.o purple.o tools.o -o $(BINARY) $(LIB)
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%.o: %.c
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$(CC) -o $@ -c $< $(FLAGS)
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83
main.c
83
main.c
@ -1,11 +1,18 @@
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#include "main.h"
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#include "team.h"
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#include "tools.h"
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#include "generator.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <math.h>
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typedef struct{
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t_dude dude1;
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t_dude dude2;
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int attack;
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} t_fight;
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t_pixel** map;
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t_team* teams;
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SDL_Surface* img;
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@ -17,7 +24,7 @@ int get_purple_size();
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int get_orange_size();
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void initWorld(){
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int i, j;
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int i;
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// allocations
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printf("Allocating memory...\n");
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@ -68,7 +75,7 @@ void updateTeam(t_team team){
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}
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}
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t_pixel getTile(t_coord coord, int dir){
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t_coord getPos(t_coord coord, int dir){
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switch(dir){
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case NORTH :
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coord.x++;
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@ -83,7 +90,7 @@ t_pixel getTile(t_coord coord, int dir){
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coord.y--;
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break;
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}
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return map[coord.x][coord.y];
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return coord;
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}
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void spawnDudes(){
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@ -111,7 +118,8 @@ void spawnDudes(){
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}
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void handleAction(t_action action, t_dude dude){
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t_pixel target = getTile(dude.pos, action.dir);
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t_coord target_pos = getPos(dude.pos, action.dir);
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t_pixel target = map[target_pos.x][target_pos.y];
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switch(action.type){
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case MOVE :
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if( target.type != WALL
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@ -120,12 +128,8 @@ void handleAction(t_action action, t_dude dude){
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&& target.type != IRON_ORE
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&& target.type != DUDE
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&& target.type != TREE
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){
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map[dude.pos.x][dude.pos.y] = dude.ground;
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dude.ground = target;
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target.type = DUDE;
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target.data = &dude;
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}
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)
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add_move(&dude, target_pos, map);
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break;
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case ATTACK :
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if(target.type == DUDE)
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@ -208,62 +212,6 @@ void generateImg(){
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}
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}
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Uint32 getpixel(SDL_Surface *surface, int x, int y)
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{
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int bpp = surface->format->BytesPerPixel;
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch (bpp) {
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case 1:
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return *p;
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case 2:
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return *(Uint16 *)p;
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case 3:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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return p[0] << 16 | p[1] << 8 | p[2];
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else
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return p[0] | p[1] << 8 | p[2] << 16;
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case 4:
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return *(Uint32 *)p;
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default:
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return 0;
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}
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}
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void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
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{
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int bpp = surface->format->BytesPerPixel;
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/* Here p is the address to the pixel we want to set */
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch(bpp) {
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case 1:
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*p = pixel;
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break;
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case 2:
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*(Uint16 *)p = pixel;
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break;
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case 3:
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
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p[0] = (pixel >> 16) & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = pixel & 0xff;
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} else {
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p[0] = pixel & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = (pixel >> 16) & 0xff;
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}
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break;
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case 4:
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*(Uint32 *)p = pixel;
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break;
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}
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}
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void initSDL()
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{
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srand(time(NULL));
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@ -288,6 +236,8 @@ int MAIN( int argc, char** argv )
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initWorld();
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SDL_Flip(img);
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printf("Launching simulation... press ESCAPE to stop.\n");
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while (!keystate[SDLK_ESCAPE] && !over){
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temps = SDL_GetTicks();
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SDL_PumpEvents();
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@ -295,6 +245,7 @@ int MAIN( int argc, char** argv )
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//spawnDudes();
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for(i=0; i<NB_TEAMS; i++)
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updateTeam(teams[i]);
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resolve_moves();
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if(SDL_GetTicks()-temps < MAX_FPS) SDL_Delay(MAX_FPS+temps-SDL_GetTicks());
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SDL_Flip(img);
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}
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2
main.h
2
main.h
@ -47,8 +47,6 @@ typedef struct{
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int spawn_count;
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} t_team;
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void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
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void generateImg();
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void handleAction(t_action action, t_dude dude);
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111
tools.c
Normal file
111
tools.c
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@ -0,0 +1,111 @@
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#include "tools.h"
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typedef struct{
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t_dude* dude;
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t_coord dst;
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int ok;
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} t_move;
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t_move* clearMoves[MAX_DUDES*NB_TEAMS];
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int nb_clear = 0;
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t_move* occupiedMoves[MAX_DUDES*NB_TEAMS];
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int nb_occupied = 0;
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t_pixel** map;
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void add_move(t_dude* dude, t_coord dst, t_pixel** the_map){
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map = the_map;
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t_move* move = malloc(sizeof(t_move));
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move->dude = dude;
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move->dst = dst;
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move->ok = 0;
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if(map[dst.x][dst.y].type == DUDE)
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occupiedMoves[nb_occupied++] = move;
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else
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clearMoves[nb_clear++] = move;
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}
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void applyMove(t_move* move){
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t_pixel target = map[move->dst.x][move->dst.y];
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map[move->dude->pos.x][move->dude->pos.y] = move->dude->ground;
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move->dude->ground = target;
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target.type = DUDE;
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target.data = move->dude;
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}
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void resolve_moves(){
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int change = 1;
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int i;
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// clear moves
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while(nb_clear > 0){
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i = rand()%nb_clear;
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if(map[clearMoves[i]->dst.x][clearMoves[i]->dst.y].type == DUDE){
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occupiedMoves[nb_occupied++] = clearMoves[i];
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}else{
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applyMove(clearMoves[i]);
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}
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clearMoves[i] = clearMoves[--nb_clear];
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}
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// occupied moves
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while(change){
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change = 0;
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for(i=0; i<nb_occupied; i++){
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if(map[occupiedMoves[i]->dst.x][occupiedMoves[i]->dst.y].type != DUDE){
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change = 1;
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applyMove(occupiedMoves[i]);
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}
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}
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}
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nb_occupied = 0;
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}
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Uint32 getpixel(SDL_Surface *surface, int x, int y)
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{
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int bpp = surface->format->BytesPerPixel;
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch (bpp) {
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case 1:
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return *p;
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case 2:
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return *(Uint16 *)p;
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case 3:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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return p[0] << 16 | p[1] << 8 | p[2];
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else
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return p[0] | p[1] << 8 | p[2] << 16;
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case 4:
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return *(Uint32 *)p;
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default:
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return 0;
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}
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}
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void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
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{
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int bpp = surface->format->BytesPerPixel;
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/* Here p is the address to the pixel we want to set */
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch(bpp) {
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case 1:
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*p = pixel;
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break;
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case 2:
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*(Uint16 *)p = pixel;
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break;
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case 3:
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
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p[0] = (pixel >> 16) & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = pixel & 0xff;
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} else {
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p[0] = pixel & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = (pixel >> 16) & 0xff;
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}
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break;
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case 4:
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*(Uint32 *)p = pixel;
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break;
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}
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}
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16
tools.h
Normal file
16
tools.h
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@ -0,0 +1,16 @@
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#ifndef TOOLS_H
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#define TOOLS_H
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#include <SDL/SDL.h>
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#include "main.h"
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#include "team.h"
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void add_move(t_dude* dude, t_coord dst, t_pixel** the_map);
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void resolve_moves();
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void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
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Uint32 getpixel(SDL_Surface *surface, int x, int y);
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#endif
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