theoritically fixed boundary rendering problem
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@ -69,7 +69,7 @@ void MapScene::initDraw()
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for(int i=0; i<getWidth(); ++i)
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for(int j=0; j<getHeight(); ++j)
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m_pixels.push_back(Pix(glm::vec2(i, j), getColor(getPixel(i, j).type)));
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m_pixels.push_back(Pix(glm::vec2(i+0.5f, j+0.5f), getColor(getPixel(i, j).type)));
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}
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void MapScene::draw()
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