PixelWars/orange.c
2015-01-22 13:20:43 +01:00

323 lines
6.6 KiB
C

#include "team.h"
#include "stdio.h"
#include "stdlib.h"
// Development in progress
//Structure definition
enum{
O_JOBLESS, O_MASTER, O_GATHERER, O_WOODCUTTER, O_MINER, O_NB_JOBS
};
enum{
O_NO_AIM, O_AIM_MASTER, O_AIM_SPAWN, O_AIM_SPOT
};
#define ORANGE_SPAWN_X 0
#define ORANGE_SPAWN_Y 0
#define ORANGE_MASTER_X 3
#define ORANGE_MASTER_Y 3
typedef struct{
char type; //the type of ressource that was found
t_coord pos; // pos where ressource was found
} t_orange_ressource_spot;
typedef struct{
char name; // name of the dude
t_coord pos; // position relative to the spawn
char age;
char job;
char aim;
char talking;
char listening;
t_orange_ressource_spot res_spot;
char last_action;
char last_dir;
} t_orange_info;
//tools functions
int orangeNewDir(t_orange_info*);
t_coord orangeNewPos(t_coord, int);
int orangeDistance(t_coord, int, int);
//action function
void orangeApplyAction(t_orange_info*,t_com*);
void orangeMoveEffect(t_orange_info*);
void orangePickEffect(t_orange_info*);
void orangePutEffect(t_orange_info*);
void orangeCommunicateEffect(t_orange_info*);
void orangeWaitEffect(t_orange_info*, t_com*);
//jobs function
void orangeHatched(t_orange_info*);
void orangeJobless(t_action*, t_orange_info*, t_com*, int);
void orangeMaster(t_action*, t_orange_info*, t_com*, int);
void orangeGatherer(t_action*, t_orange_info*, t_com*, int);
t_action orange_update(void* my_info, t_com* com_data, int success){
t_orange_info* data = (t_orange_info*)my_info;
t_action action;
if(data->age == 0){
orangeHatched(data);
success = 0;
}
if (!success){
action.type = data->last_action;
action.dir = data->last_dir;
return action;
}
orangeApplyAction(data,com_data);
switch(data->job){
case O_JOBLESS:
orangeJobless(&action, data, com_data, success);
break;
case O_MASTER:
orangeMaster(&action, data, com_data, success);
break;
case O_GATHERER:
orangeGatherer(&action,data, com_data, success);
break;
case O_WOODCUTTER:
case O_MINER:
break;
}
data->last_action = action.type;
data->last_dir = action.dir;
return action;
}
void orangeHatched(t_orange_info* data){
data->age++;
data->job = O_JOBLESS;
data->aim = O_AIM_MASTER;
data->pos.x=0;
data->pos.y=0;
}
void orangeApplyAction(t_orange_info* data,t_com* com_data){
switch(data->last_action){
case MOVE:
data->pos=orangeNewPos(data->pos, data->last_dir);
orangeMoveEffect(data);
break;
case PICK:
orangePickEffect(data);
break;
case PUT:
orangePutEffect(data);
break;
case COMMUNICATE:
orangeCommunicateEffect(data);
break;
case WAIT:
orangeWaitEffect(data,com_data);
break;
}
}
void orangeMoveEffect(t_orange_info* data){
int dist_to_master;
switch(data->job){
case O_JOBLESS:
dist_to_master = orangeDistance(data->pos,ORANGE_MASTER_X,ORANGE_MASTER_Y);
if(dist_to_master == 0){
data->job=O_MASTER;
data->listening = 1;
data->talking = 0;
}else if(dist_to_master == 1)
data->talking = 1;
break;
case O_GATHERER:
if (getInventory() == -1){
if (orangeDistance(data->pos,data->res_spot.pos.x, data->res_spot.pos.y) == 0){
data->aim = O_NO_AIM;
}
}else{
if(orangeDistance(data->pos, ORANGE_SPAWN_X, ORANGE_SPAWN_Y) == 1){
data->aim=O_AIM_SPOT;
}
}
break;
case O_WOODCUTTER:
case O_MINER:
break;
}
}
void orangePickEffect(t_orange_info* data){
switch(data->job){
case O_GATHERER:
data->aim=O_AIM_SPAWN;
data->res_spot.type = getInventory();
data->res_spot.pos = data->pos;
break;
}
}
void orangePutEffect(t_orange_info* data){
switch(data->job){
case O_GATHERER:
data->aim=O_AIM_SPOT;
break;
}
}
void orangeCommunicateEffect(t_orange_info* data){
data->listening = 1;
data->talking = 0;
}
void orangeWaitEffect(t_orange_info* data, t_com* com_data){
switch(data->job){
case O_JOBLESS:
if ((data->listening == 1) && (com_data != NULL)){
if (com_data->data[0] == 1){
data->job = com_data->data[1];
data->listening = 0;
}
}
break;
case O_MASTER:
if ((data->listening == 1) && (com_data != NULL)){
if(com_data->data[0] == 1)
data->talking = 1;
}else{
data->talking = 0;
}
break;
}
}
// job functions
void orangeJobless(t_action* action, t_orange_info* data, t_com* com_data, int success){
int dir_to_master;
dir_to_master = orangeNewDir(data);
if(data->listening){
action->type=WAIT;
action->dir=0;
return;
}
if (data->talking){
if (getNear(dir_to_master) == DUDE){
action->type = COMMUNICATE;
action->dir = dir_to_master;
action->com_data.data[0]=1;
return;
}
}
action->type = MOVE;
action->dir = dir_to_master;
return;
}
void orangeMaster(t_action* action, t_orange_info* data, t_com* com_data, int success){
if (data->talking){
action->type = COMMUNICATE;
action->dir = com_data->flag;
action->com_data.data[0] = 1;
action->com_data.data[1] = O_GATHERER;
}else{
action->type = WAIT;
action->dir=0;
}
}
void orangeGatherer(t_action* action, t_orange_info* data, t_com* com_data, int success){
int i,t;
printf("gatherer\n");
//action choice
for(i=0;i<4;i++){
t = getNear(i);
switch(t){
case BERRIES:
action->type = WORK;
action->dir = i;
return;
case FOOD:
if(getInventory() == -1){
action->type = PICK;
action->dir = i;
return;
}
break;
case SPAWN:
if(getInventory() == FOOD){
action->type = PUT;
action->dir = i;
return;
}
break;
default:
break;
}
}
action->type= MOVE;
action->dir = orangeNewDir(data);
return;
}
//orange tools
int orangeNewDir(t_orange_info* data){
int dir;
int current_dist,new_dist;
int x,y;
switch(data->aim){
case O_NO_AIM:
return (data->last_dir + rand()%3 )%4;
case O_AIM_MASTER:
x = ORANGE_MASTER_X;
y = ORANGE_MASTER_Y;
break;
case O_AIM_SPAWN:
x = ORANGE_SPAWN_X;
y = ORANGE_SPAWN_Y;
break;
case O_AIM_SPOT:
x = data->res_spot.pos.x;
y = data->res_spot.pos.y;
break;
}
current_dist = orangeDistance(data->pos,x,y);
if (current_dist == 0) return 0;
do{
dir= rand()%4;
new_dist = orangeDistance(orangeNewPos(data->pos,dir),x,y);
}while(current_dist <= new_dist);
if (getNear(dir) == DUDE || getNear(dir) == TREE || getNear(dir) == ROCK || getNear(dir) == IRON_ORE){
int offset = (rand()%3)-1;
dir+=offset;
dir%=4;
}
return dir;
}
t_coord orangeNewPos(t_coord pos, int dir){
t_coord new_pos = pos;
switch(dir){
case NORTH:
new_pos.y++;
break;
case SOUTH:
new_pos.y--;
break;
case EAST:
new_pos.x++;
break;
case WEST:
new_pos.x--;
break;
}
return new_pos;
}
int orangeDistance(t_coord c, int x, int y){
return abs(x-c.x) + abs(y-c.y);
}