PixelWars/shaders/pixel.vert.glsl

15 lines
278 B
GLSL

#version 330 core
layout(location = 0)in vec2 inTexPosition;
layout(location = 1)in vec3 inColor;
uniform vec2 texRatio;
out vec3 color;
void main(void)
{
color = inColor;
gl_Position = vec4(inTexPosition.x*texRatio.x -1, inTexPosition.y*texRatio.y -1, 0.0, 1.0);
}