2016-05-16 00:34:44 +02:00

61 lines
1021 B
C

#ifndef MAIN_H
#define MAIN_H
#include "team.h"
#include <SDL/SDL.h>
#ifdef _WIN32
#include <windows.h>
#define MAIN APIENTRY WinMain(HINSTANCE hinstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
#else
#define MAIN main(int argc, char** argv)
#endif
#define MAX_DUDES 50
#define STACK_SIZE 5
#define DEFAULT_GAME_WIDTH 400
#define DEFAULT_GAME_HEIGHT 250
#define DEFAULT_WINDOW_WIDTH 800
#define DEFAULT_WINDOW_HEIGHT 500
#define DEFAULT_STARTING_ZOOM 2
#define NB_STARTING_FOOD 5
#define SPAWN_COOLDOWN 30
typedef struct{
int type;
void* data;
} t_pixel;
typedef struct{
t_coord pos;
int team;
int inventory;
int success;
int dead;
t_pixel ground;
t_action action;
void* custom_data;
t_com* com_data;
} t_dude;
typedef struct{
int team;
t_action (*update)();
int nb_dudes;
t_dude* dudes;
t_coord spawn;
int spawn_food;
int spawn_count;
} t_team;
void generateImg();
void handleAction(t_dude* dude);
// variables globales
t_pixel** map;
t_team* teams;
SDL_Surface* img;
#endif