15 lines
243 B
GLSL
15 lines
243 B
GLSL
#version 330 core
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layout(location = 0)in vec2 inTexPosition;
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layout(location = 1)in vec3 inColor;
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uniform vec2 texRatio;
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out vec3 color;
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void main(void)
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{
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color = inColor;
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gl_Position = vec4(inTexPosition*texRatio -1, 0.0, 1.0);
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}
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