19 lines
402 B
GLSL
19 lines
402 B
GLSL
#version 330 core
|
|
|
|
uniform sampler2DRect colorMap;
|
|
|
|
uniform vec3 camera;
|
|
uniform vec2 worldSize;
|
|
uniform vec2 screenSize;
|
|
|
|
out vec4 outColor;
|
|
|
|
void main()
|
|
{
|
|
vec2 halfScreen = screenSize/2;
|
|
vec2 screenPos = gl_FragCoord.xy + camera.xy;
|
|
vec2 texCoord = (screenPos-halfScreen)/200;
|
|
vec3 texColor = texelFetch(colorMap, ivec2(screenPos*camera.z)).xyz;
|
|
outColor = vec4(texColor, 1.0);
|
|
}
|