123 lines
2.2 KiB
C
123 lines
2.2 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include "../team.h"
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// Purple Hello World
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typedef struct{
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t_coord pos;
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int new_born;
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int try;
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int brings_food;
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int last_dir;
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int last_action;
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} purple_data;
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t_coord p_newPos(t_coord coord, int dir){
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t_coord new_coord = coord;
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switch(dir){
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case NORTH :
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new_coord.y++;
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break;
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case SOUTH :
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new_coord.y--;
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break;
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case WEST :
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new_coord.x++;
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break;
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case EAST :
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new_coord.x--;
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break;
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}
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return new_coord;
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}
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int p_abs(int val){
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return val > 0 ? val : -val;
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}
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int p_dist(t_coord coord, int x, int y){
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return p_abs(coord.x-x) + p_abs(coord.y-y);
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}
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t_action purple_update(){
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t_action action;
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int i, type;
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int success = getSuccess();
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purple_data* data = (purple_data*)getMemory();
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if(!data->new_born){
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success = 0;
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data->new_born = 1;
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}
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if(data->last_action == MOVE){
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if(success)
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data->pos = p_newPos(data->pos, data->last_dir);
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}
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if(data->try && success)
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data->brings_food = 1;
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data->try = 0;
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if(data->brings_food){
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int distance = p_dist(data->pos, 0, 0);
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if(distance == 1){
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action.type = WAIT;
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action.dir = 0;
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for(i=0; i<4; i++){
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type = getNear(i);
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if(type == SPAWN){
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action.dir = i;
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action.type = PUT;
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data->brings_food = 0;
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break;
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}
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}
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}else{
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action.type = MOVE;
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do{
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action.dir = rand()%4;
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}while(p_dist(p_newPos(data->pos, action.dir), 0, 0) > distance && distance != 0);
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}
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data->last_dir = action.dir;
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data->last_action = action.type;
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return action;
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}
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for(i=0; i<4; i++){
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type = getNear(i);
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if(type == BERRIES || type == TREE || type == IRON_ORE || type == ROCK){
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action.type = WORK;
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action.dir = i;
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data->last_dir = action.dir;
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data->last_action = action.type;
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return action;
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}else if(type == FOOD){
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action.type = PICK;
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action.dir = i;
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data->try = 1;
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data->last_dir = action.dir;
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data->last_action = action.type;
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return action;
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}
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}
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action.type = MOVE;
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do{
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action.dir = (data->last_dir + rand()%3)%4;
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type = getNear(action.dir);
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}while(type == WALL
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&& type == ROCK
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&& type == BEDROCK
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&& type == IRON_ORE
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&& type == TREE
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&& type == LIBRARY);
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data->last_dir = action.dir;
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data->last_action = action.type;
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return action;
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}
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