PixelWars/shaders/world.vert.glsl
2016-05-16 00:34:44 +02:00

9 lines
126 B
GLSL

#version 330 core
layout(location = 0)in vec2 inPosition;
void main(void)
{
gl_Position = vec4(inPosition, 0.0, 1.0);
}