This commit is contained in:
Anselme 2017-09-05 11:40:55 +02:00
commit 82c6b29b4e
6 changed files with 129 additions and 0 deletions

33
src/scene/musicnode.cpp Normal file
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@ -0,0 +1,33 @@
#include "musicnode.h"
MusicNode::MusicNode(std::string musicFileName):
m_music_file(musicFileName)
{
}
void MusicNode::init(){
m_valid = m_music.openFromFile(m_music_file);
}
void MusicNode::play()
{
if (m_valid)
m_music.play();
}
void MusicNode::pause()
{
if(m_valid)
m_music.pause();
}
void MusicNode::stop()
{
if(m_valid)
m_music.stop();
}
void MusicNode::setPlayingOffset(int offset)
{
m_music.setPlayingOffset(sf::seconds(offset));
}

21
src/scene/musicnode.h Normal file
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@ -0,0 +1,21 @@
#ifndef MUSICNODE_H
#define MUSICNODE_H
#include "scenenode.h"
#include "SFML/Audio.hpp"
class MusicNode : public SceneNode
{
sf::Music m_music;
std::string m_music_file;
bool m_valid;
public:
MusicNode(std::string musicFileName);
void init();
void play();
void pause();
void stop();
void setPlayingOffset(int offset);
};
#endif // MUSICNODE_H

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@ -11,6 +11,7 @@
#include "scenetree.h"
#include "lightnode.h"
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>
#define DEFAULT_ROTATION_SPEED 0.001f
#define TRIGGER_VALUE 15
@ -297,6 +298,10 @@ void PlayerCharacterNode::update()
m_rigidBody->setLinearVelocity(newVelocity);
}
m_playerLightNode->update();
glm::vec3 p = this->getEyePosition();
sf::Listener::setPosition(p.x,p.y,p.z);
glm::vec3 d = getDirection();
sf::Listener::setDirection(d.x,d.y,d.z);
}
void PlayerCharacterNode::toggleNoClip()

47
src/scene/soundnode.cpp Normal file
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@ -0,0 +1,47 @@
#include "soundnode.h"
#include "resourcemanager.h"
SoundNode::SoundNode(std::string soundFileName):
m_sound_file(soundFileName)
{
}
void SoundNode::init()
{
if ((m_valid = RESOURCE_CHECK(sf::SoundBuffer,m_sound_file)))
m_sound.setBuffer(*RESOURCE_GET(sf::SoundBuffer, m_sound_file));
else{
sf::SoundBuffer* buffer;
m_valid = buffer->loadFromFile(m_sound_file);
if(m_valid){
RESOURCE_ADD(buffer,sf::SoundBuffer,m_sound_file);
m_sound.setBuffer(*buffer);
}
}
}
void SoundNode::play()
{
if (m_valid)
m_sound.play();
}
void SoundNode::pause()
{
if(m_valid)
m_sound.pause();
}
void SoundNode::stop()
{
if(m_valid)
m_sound.stop();
}
void SoundNode::setPosition(glm::vec3 pos,bool relative)
{
m_sound.setPosition(pos.x,pos.y,pos.z);
m_sound.setRelativeToListener(relative);
}

22
src/scene/soundnode.h Normal file
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@ -0,0 +1,22 @@
#ifndef SOUNDNODE_H
#define SOUNDNODE_H
#include "scene/scenenode.h"
#include "SFML/Audio.hpp"
#include "glm/vec3.hpp"
class SoundNode : public SceneNode
{
sf::Sound m_sound;
std::string m_sound_file;
bool m_valid;
public:
SoundNode(std::string soundFileName);
void init();
void play();
void pause();
void stop();
void setPosition(glm::vec3 pos, bool relative);
};
#endif // SOUNDNODE_H

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@ -85,6 +85,7 @@ public:
unsigned int getIndex(){return m_buffer->getIndex();}
ShellBuffer* getBuffer(){return m_buffer;}
ScriptNode* getScript(){return m_script;}
void setInputs(int cursor_left, int cursor_right, int history_up, int history_down);