added direction to listener for sound spatialization
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@ -300,6 +300,8 @@ void PlayerCharacterNode::update()
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m_playerLightNode->update();
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glm::vec3 p = this->getEyePosition();
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sf::Listener::setPosition(p.x,p.y,p.z);
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glm::vec3 d = getDirection();
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sf::Listener::setDirection(d.x,d.y,d.z);
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}
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void PlayerCharacterNode::toggleNoClip()
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