Merge branch 'master' into pathfinding
This commit is contained in:
commit
c2f500d3b5
@ -9,20 +9,9 @@ set(EXEC_SRC_LIST src/main.cpp)
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#set compilation option
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set(IS_LIBRARY True)
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set(USE_OPENGL True)
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set(USE_SFML True)
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set(USE_RENDERER True)
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set(USE_SFML True)
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set(USE_INPUT True)
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set(USE_BULLET True)
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list(APPEND INCLUDE_PATHS_EXTENSION
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/bullet
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)
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list(APPEND EXTRA_INCLUDE
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${PROJECT_SOURCE_DIR}/../sparrowinput
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${PROJECT_SOURCE_DIR}/../SparrowInput
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${PROJECT_SOURCE_DIR}/../sparrowrenderer/src
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)
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include(template.cmake)
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include(../cmaketemplate/template.cmake)
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|
@ -1,16 +1,15 @@
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/*#include "engine.h"
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#include "engine.h"
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#include <input.h>
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#include "scene.h"
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#include "cameranode.h"
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#include "resourcemanager.h"
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#include "sparrowrenderer.h"
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*/
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#include "tools/graph.h"
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#include "tools/pathfinder.h"
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int main(){
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/* CameraNode camera;
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CameraNode camera;
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RESOURCE_ADD(&camera, SceneNode, "camera");
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Scene scene("testScene");
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@ -20,7 +19,7 @@ int main(){
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engine.getRenderer()->setCamera(&camera);
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engine.createWindow("test");
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engine.setScene("testScene");
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engine.start();*/
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engine.start();
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GraphNode n1 = GraphNode();
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n1.setValue(1);
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|
41
src/tools/loader.cpp
Normal file
41
src/tools/loader.cpp
Normal file
@ -0,0 +1,41 @@
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#include "loader.h"
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#include <fstream>
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#include <streambuf>
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#include <image.h>
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#include <SFML/Graphics/Image.hpp>
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std::string* Loader::loadTextFile(const std::string &filename)
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{
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std::ifstream t(filename);
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std::string *str = new std::string();
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t.seekg(0, std::ios::end);
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str->reserve(t.tellg());
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t.seekg(0, std::ios::beg);
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str->assign((std::istreambuf_iterator<char>(t)),
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std::istreambuf_iterator<char>());
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return str;
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}
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Image* Loader::loadImage(const std::string &filename, bool hasAlpha)
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{
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sf::Image sfImg;
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sfImg.loadFromFile(filename);
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Image* img = new Image();
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img->depth = hasAlpha ? 32 : 24;
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img->width = sfImg.getSize().x;
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img->height = sfImg.getSize().y;
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int size = img->width*img->height*(img->depth/8);
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img->allocate(size);
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const sf::Uint8 *pixels = sfImg.getPixelsPtr();
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if(hasAlpha)
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memcpy(img->pixels, pixels, size);
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else
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{
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sf::Uint8 *ptr = (sf::Uint8*)img->pixels;
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for(int i=0; i<img->width*img->height; ++i)
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memcpy(ptr + i*3, pixels + i*4, 3);
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}
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return img;
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}
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15
src/tools/loader.h
Normal file
15
src/tools/loader.h
Normal file
@ -0,0 +1,15 @@
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#ifndef LOADER_H
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#define LOADER_H
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#include <string>
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class Image;
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class Loader
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{
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public:
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static std::string* loadTextFile(const std::string &filename);
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static Image* loadImage(const std::string &filename, bool hasAlpha = true);
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};
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#endif // LOADER_H
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197
src/tools/noise.cpp
Normal file
197
src/tools/noise.cpp
Normal file
@ -0,0 +1,197 @@
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#include "noise.h"
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#include <iostream>
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#include <glm/ext.hpp>
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Noise::Noise()
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{
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}
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Noise::~Noise()
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{
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}
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void Noise::initPerlinNoise(int seed)
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{
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int i,j,k;
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srand(seed);
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//INFO: permutation array
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for (i = 0 ; i < ARBITRARY_VALUE ; i++) permut[i] = i;
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for (i = ARBITRARY_VALUE ; i > 0 ; i -= 2)
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{
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k = permut[i];
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permut[i] = permut[j = std::rand() % ARBITRARY_VALUE];
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permut[j] = k;
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};
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}
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float Noise::PerlinNoise2D(float x, float z)
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{
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int x0,x1,z0,z1;
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x0 = fastfloor(x);
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x1 = x0 + 1;
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z0 = fastfloor(z);
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z1 = z0 + 1;
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float dx,dz;
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dx = x - x0;
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dz = z - z0;
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glm::vec2 grad[4];
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int idx[4];
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idx[0] = calculIdx2D(x0,z0);
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idx[1] = calculIdx2D(x1,z0);
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idx[2] = calculIdx2D(x0,z1);
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idx[3] = calculIdx2D(x1,z1);
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for(int i=0; i < 4; i++)
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grad[i] = gradient2[idx[i]];
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glm::vec2 vect[4];
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vect[0] = glm::vec2(dx+1, dz+1);
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vect[1] = glm::vec2(dx-1, dz+1);
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vect[2] = glm::vec2(dx+1, dz-1);
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vect[3] = glm::vec2(dx-1, dz-1);
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float val[4];
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for(int i=0; i < 4; i++)
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val[i] = glm::dot(grad[i], vect[i]);
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float sx, sz;
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sx = (3.f * dx * dx) - (2.f * dx * dx * dx);
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sz = (3.f * dz * dz) - (2.f * dz * dz * dz);
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// interpolation on axis x
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float u[2];
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for (int i = 0;i <2; i++)
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u[i]= lerp(val[i*2],val[(i*2)+1], sx);
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// interpolation on axis z
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return lerp(u[0],u[1],sz);
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}
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float Noise::PerlinNoise3D(float x, float y, float z)
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{
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int x0, x1, y0, y1, z0, z1;
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x0 = fastfloor(x);
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x1 = x0 + 1;
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y0 = fastfloor(y);
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y1 = y0 + 1;
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z0 = fastfloor(z);
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z1 = z0 + 1;
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float dx,dy,dz;
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dx = x - x0;
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dy = y - y0;
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dz = z - z0;
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glm::vec3 grad[8];
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grad[0] = gradient3[(permut[(permut[x0%ARBITRARY_VALUE] + y0)%ARBITRARY_VALUE] + z0)];
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grad[1] = gradient3[(permut[(permut[x1%ARBITRARY_VALUE] + y0)%ARBITRARY_VALUE] + z0)];
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grad[2] = gradient3[(permut[(permut[x0%ARBITRARY_VALUE] + y1)%ARBITRARY_VALUE] + z0)];
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grad[3] = gradient3[(permut[(permut[x1%ARBITRARY_VALUE] + y1)%ARBITRARY_VALUE] + z0)];
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grad[4] = gradient3[(permut[(permut[x0%ARBITRARY_VALUE] + y0)%ARBITRARY_VALUE] + z1)];
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grad[5] = gradient3[(permut[(permut[x1%ARBITRARY_VALUE] + y0)%ARBITRARY_VALUE] + z1)];
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grad[6] = gradient3[(permut[(permut[x0%ARBITRARY_VALUE] + y1)%ARBITRARY_VALUE] + z1)];
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grad[7] = gradient3[(permut[(permut[x1%ARBITRARY_VALUE] + y1)%ARBITRARY_VALUE] + z1)];
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glm::vec3 vect[8];
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vect[0] = glm::vec3(dx, dy, dz);
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vect[1] = glm::vec3(dx-1, dy, dz);
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vect[2] = glm::vec3(dx, dy-1, dz);
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vect[3] = glm::vec3(dx-1, dy-1, dz);
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vect[4] = glm::vec3(dx, dy, dz-1);
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vect[5] = glm::vec3(dx-1, dy, dz-1);
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vect[6] = glm::vec3(dx, dy-1, dz-1);
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vect[7] = glm::vec3(dx-1, dy-1, dz-1);
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float val[8];
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for(int i=0; i < 8; i++)
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val[i] = glm::dot(grad[i], vect[i]);
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// process weight for interpolation
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float sx, sy, sz;
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sx = (3.f * dx * dx) - (2.f * dx * dx * dx);
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sy = (3.f * dy * dy) - (2.f * dy * dy * dy);
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sz = (3.f * dz * dz) - (2.f * dz * dz * dz);
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// interpolation on axis x
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float u[4];
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for (int i = 0;i <4; i++){
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u[i]= lerp(val[i*2],val[(i*2)+1], sx);
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}
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// interpolation on axis y
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float v[2];
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for (int i = 0;i <2; i++)
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v[i]= lerp(u[i*2],u[(i*2)+1],sy);
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// interpolation on axis z
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return lerp(v[0],v[1],sz);
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}
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//shitty function
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float Noise::OctavePerlinNoise(float nb_octave, float persistence, float x, float y, float z)
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{
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float total = 0;
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float frequency = 1;
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float amplitude = 100;
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float maxAmplitude = 0;
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for(int i=0; i < nb_octave; i++){
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total += PerlinNoise3D(x/frequency, y/frequency, z/frequency)*amplitude;
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frequency *= 2;
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maxAmplitude += amplitude;
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amplitude *= persistence;
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}
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return total/maxAmplitude;
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}
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float Noise::SimplexNoise(float x, float y, float z){
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int x0, x1, y0, y1, z0, z1;
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return 1.f;
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}
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int Noise::calculIdx2D(int x, int z)
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{
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int u = x%ARBITRARY_VALUE;
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u = u < 0 ? u + ARBITRARY_VALUE : u;
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int v = (permut[u] + z) % ARBITRARY_VALUE;
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v = v < 0 ? v + ARBITRARY_VALUE : v;
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return permut[v];
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}
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int Noise::fastfloor(float v)
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||||
{
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||||
int res = (int) v;
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return res > v ? res -1 : res;
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}
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||||
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||||
//linear interpolation
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float Noise::lerp(float a, float b, float w){
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return (1-w)*a + w*b;
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}
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||||
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glm::vec2 Noise::gradient2[] = {
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glm::vec2(1,0), glm::vec2(-1,0), glm::vec2(0,1), glm::vec2(0,-1),
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glm::vec2(1,1), glm::vec2(-1,1), glm::vec2(1,-1), glm::vec2(-1,-1),
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glm::vec2(0,1), glm::vec2(0,-1), glm::vec2(1,0), glm::vec2(-1,0)
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||||
};
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||||
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||||
glm::vec3 Noise::gradient3[] = {
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||||
// irr::core::vector3df(1,1,0), irr::core::vector3df(-1,1,0), irr::core::vector3df(1,-1,0), irr::core::vector3df(-1,-1,0),
|
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// irr::core::vector3df(1,0,1), irr::core::vector3df(-1,0,1), irr::core::vector3df(1,0,-1), irr::core::vector3df(-1,0,-1),
|
||||
// irr::core::vector3df(0,1,1), irr::core::vector3df(0,-1,1), irr::core::vector3df(0,1,-1), irr::core::vector3df(0,-1,-1)
|
||||
};
|
||||
|
||||
int Noise::permut[] = {0};
|
30
src/tools/noise.h
Normal file
30
src/tools/noise.h
Normal file
@ -0,0 +1,30 @@
|
||||
#ifndef NOISE_H
|
||||
#define NOISE_H
|
||||
|
||||
#include <glm/vec2.hpp>
|
||||
#include <glm/vec3.hpp>
|
||||
|
||||
#define ARBITRARY_VALUE 12 // TODO : find an appropriate name
|
||||
|
||||
class Noise
|
||||
{
|
||||
private:
|
||||
static glm::vec2 gradient2[ARBITRARY_VALUE];
|
||||
static glm::vec3 gradient3[ARBITRARY_VALUE];
|
||||
static int permut[ARBITRARY_VALUE];
|
||||
//private function
|
||||
static int calculIdx2D(int x, int z); // TODO : remove french namings
|
||||
static int fastfloor(float v);
|
||||
static float lerp(float a, float b, float w);
|
||||
|
||||
public:
|
||||
Noise();
|
||||
~Noise();
|
||||
static void initPerlinNoise(int seed);
|
||||
static float PerlinNoise2D(float x, float z);
|
||||
static float PerlinNoise3D(float x, float y, float z);
|
||||
static float OctavePerlinNoise(float nb_octave, float persistence, float x, float y, float z);
|
||||
static float SimplexNoise(float x, float y, float z);
|
||||
};
|
||||
|
||||
#endif // NOISE_H
|
132
template.cmake
132
template.cmake
@ -1,132 +0,0 @@
|
||||
# Variable that you need to define to use this template
|
||||
# IS_LIBRARY, USE_SFML, USE_RENDERER, USE_INPUT, USE_BULLET,USE_OPENGL
|
||||
#
|
||||
# Container for list of file to be compiled :
|
||||
# LIB_SRC_LIST, LIB_HEAD_LIST, EXEC_SRC_LIST, EXEC_HEAD_LIST
|
||||
#
|
||||
# Variable available to extend include_dir locations
|
||||
# INCLUDE_PATHS_EXTENSION
|
||||
# EXTRA_INCLUDE
|
||||
|
||||
#detect system
|
||||
if(WIN32)
|
||||
set(SYSTEM_LIB_PATH "win32")
|
||||
else(WIN32)
|
||||
set(SYSTEM_LIB_PATH "linux")
|
||||
endif(WIN32)
|
||||
|
||||
#set dependencies paths
|
||||
set(DEPENDENCIES_ROOT ${PROJECT_SOURCE_DIR}/../cpp_dependencies)
|
||||
set(INCLUDE_ROOT ${DEPENDENCIES_ROOT}/include)
|
||||
set(LIB_ROOT ${DEPENDENCIES_ROOT}/lib/${SYSTEM_LIB_PATH})
|
||||
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_ROOT}) #for SHARED
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_ROOT}) #for STATIC
|
||||
|
||||
#create library and executable
|
||||
if(IS_LIBRARY)
|
||||
set(LIBRARY_NAME ${PROJECT_NAME})
|
||||
set(EXECUTABLE_NAME "test${PROJECT_NAME}")
|
||||
add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST} ${LIB_HEAD_LIST})
|
||||
else()
|
||||
set(EXECUTABLE_NAME "${PROJECT_NAME}")
|
||||
endif()
|
||||
add_executable(${EXECUTABLE_NAME} ${EXEC_SRC_LIST})
|
||||
|
||||
add_definitions(-std=c++11)
|
||||
|
||||
LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT})
|
||||
|
||||
foreach(EXTENSION ${INCLUDE_PATHS_EXTENSION})
|
||||
LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT}${EXTENSION} " ")
|
||||
endforeach()
|
||||
|
||||
include_directories(
|
||||
${INCLUDE_PATHS}
|
||||
${EXTRA_INCLUDE}
|
||||
)
|
||||
|
||||
#find libraries
|
||||
set(DEP_LIST "")
|
||||
|
||||
if(USE_SFML)
|
||||
find_library(SFML_LIBRARY_WINDOW
|
||||
NAMES
|
||||
sfml-window
|
||||
PATHS
|
||||
${LIB_ROOT}
|
||||
)
|
||||
|
||||
find_library(SFML_LIBRARY_SYSTEM
|
||||
NAMES
|
||||
sfml-system
|
||||
PATHS
|
||||
${LIB_ROOT}
|
||||
)
|
||||
LIST(APPEND DEP_LIST ${SFML_LIBRARY_WINDOW} ${SFML_LIBRARY_SYSTEM})
|
||||
endif()
|
||||
|
||||
if(USE_RENDERER)
|
||||
find_library(SPARROW_RENDERER_LIBRARY
|
||||
NAMES
|
||||
sparrowrenderer
|
||||
PATHS
|
||||
${LIB_ROOT}
|
||||
)
|
||||
LIST(APPEND DEP_LIST ${SPARROW_RENDERER_LIBRARY})
|
||||
endif()
|
||||
|
||||
if(USE_INPUT)
|
||||
find_library(SPARROW_INPUT_LIBRARY
|
||||
NAMES
|
||||
SparrowInput
|
||||
PATHS
|
||||
${LIB_ROOT}
|
||||
)
|
||||
LIST(APPEND DEP_LIST ${SPARROW_INPUT_LIBRARY})
|
||||
endif()
|
||||
|
||||
if(USE_BULLET)
|
||||
find_library(BULLET_COLLISION_LIBRARY
|
||||
NAMES
|
||||
BulletCollision
|
||||
PATHS
|
||||
${LIB_ROOT}
|
||||
)
|
||||
|
||||
find_library(BULLET_DYNAMICS_LIBRARY
|
||||
NAMES
|
||||
BulletDynamics
|
||||
PATHS
|
||||
${LIB_ROOT}
|
||||
)
|
||||
|
||||
find_library(LINEAR_MATH_LIBRARY
|
||||
NAMES
|
||||
LinearMath
|
||||
PATHS
|
||||
${LIB_ROOT}
|
||||
)
|
||||
LIST(APPEND DEP_LIST ${BULLET_COLLISION_LIBRARY} ${BULLET_DYNAMICS_LIBRARY} ${LINEAR_MATH_LIBRARY})
|
||||
endif()
|
||||
|
||||
if(USE_OPENGL)
|
||||
find_package(OpenGL REQUIRED)
|
||||
LIST(APPEND DEP_LIST ${OPENGL_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if(IS_LIBRARY)
|
||||
target_link_libraries(
|
||||
${LIBRARY_NAME}
|
||||
${DEP_LIST}
|
||||
)
|
||||
target_link_libraries(
|
||||
${EXECUTABLE_NAME}
|
||||
${LIBRARY_NAME}
|
||||
)
|
||||
else()
|
||||
target_link_libraries(
|
||||
${EXECUTABLE_NAME}
|
||||
${DEP_LIST}
|
||||
)
|
||||
endif()
|
Loading…
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Reference in New Issue
Block a user