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EpicSparrow/SparrowEngine
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201 Commits 1 Branch 0 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
Anselme
0f763ae51f compatibility with the new naming of mesh's members 2017-09-05 11:40:43 +02:00
Anselme
5aad6c7357 changed how the scene is refreshed, and added some features to the picker 2017-08-23 17:13:36 +02:00
Lendemor
66f0cf9a7c updated version and added version command in shell 2017-01-30 02:47:04 +01:00
Anselme
01135262a7 added lots of features : debugged meshCollider, added gibGenerator, added physicsDebugDraw mode 2016-12-12 22:51:40 +01:00
Anselme
0e609cdac7 fixed setting rigidbody's matrix with opengl matrix 2016-12-10 16:02:17 +01:00
Anselme
5b36296c1d added transform inheritance for graphical objects 2016-12-10 15:21:14 +01:00
Anselme
93f7facea9 fixed uninitialized m_scene in scene node causing segfaults, added player node and fps camera 2016-12-09 01:16:34 +01:00
Lendemor
e4dcab14d9 added implementation of graphicalnode 2016-12-07 18:35:19 +01:00
Lendemor
f718c4b670 Merge branch 'master' of https://git.epicsparrow.com/epicsparrow/sparrowengine 2016-12-07 16:09:14 +01:00
Lendemor
0daa2a2dcb temp commit for merging with index fix 2016-12-07 16:08:51 +01:00
Anselme
0f95dbc0be added trackball camera, light, and 3D terrain mesh nodes 2016-12-07 16:08:44 +01:00
Lendemor
04695941de mapped F3 to ToggleConsole 2016-12-07 12:25:16 +01:00
Lendemor
ea06b027f8 added folder scene for differents nodes 2016-10-07 15:10:41 +02:00
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