19 Commits

Author SHA1 Message Date
Anselme FRANÇOIS
5a5de75c8d updated font, added message when texture isn't found 2016-07-23 14:18:21 +02:00
Anselme
0e560c2eef fixed font xadvance, added color to text, updated test scene 2016-07-22 13:06:15 +02:00
a2219c0982 generate basic text mesh, problem with texture 2016-07-22 01:21:23 +02:00
77bfe51607 added parsing of fnt file for loading font 2016-07-14 23:26:27 +02:00
Anselme FRANÇOIS
128bbc2cf2 moved trackball camera to renderer, added example to use 2D, scenetree new temporarily uses a 2D pipeline 2016-06-25 14:53:42 +02:00
91271ea8e4 added basic implementation for CameraNode and fixed compatibility with renderer 2016-06-19 15:10:19 +02:00
cccacb047c fixed valgrind error 2016-06-14 18:58:49 +02:00
174dc59732 fix loader to compat with new renderer 2016-05-01 19:28:13 +02:00
1af9417dd4 fix compilation error in new function 2016-03-27 18:13:00 +02:00
aaab95a8c7 added minmax a_star 2016-03-27 18:09:15 +02:00
b413515214 fixed error in loader 2016-03-16 17:33:18 +01:00
abde81c527 to debug : unknown segfault 2016-03-16 16:06:53 +01:00
5e82f3339f added loadMesh and loadMTL, not tested yet 2016-03-15 16:24:49 +01:00
01c14fefe3 replace GraphEdge with cost function 2016-03-13 15:49:30 +01:00
c2f500d3b5 Merge branch 'master' into pathfinding 2016-03-08 23:48:49 +01:00
Anselme
1df3c42cb4 added noise and loader to engine tools 2016-03-07 19:37:33 +01:00
b38548de82 fixed value in priorityqueue 2016-03-06 14:24:26 +01:00
f593f7018c fixed some error in A*, deleted struct PriorityNode 2016-03-06 11:48:54 +01:00
ba8763e424 added astar algorithm and included cmake template 2016-03-05 21:34:47 +01:00