21 Commits

Author SHA1 Message Date
b2a71429c9 renamed getter for editor in engine 2017-08-29 19:07:11 +02:00
c9050f5ea4 Merge branch 'master' of https://git.epicsparrow.com/EpicSparrow/SparrowEngine 2017-08-29 17:15:19 +02:00
Anselme
35431b1d63 renamed guitools 2017-08-29 16:11:45 +02:00
9c388118a6 Merge branch 'master' of https://git.epicsparrow.com/EpicSparrow/SparrowEngine 2017-08-26 23:12:06 +02:00
130dff16d4 added drawline for raycast 2017-08-26 23:12:01 +02:00
Anselme
cbf36d9386 added resource loading thread 2017-08-26 18:41:40 +02:00
Anselme
494d984065 added material editor 2017-08-23 22:07:02 +02:00
2f29a5627a added picker() command in shell 2017-08-23 15:23:51 +02:00
8d3b0b527c added cursor and textinputnode in shell 2017-02-03 23:12:39 +01:00
66f0cf9a7c updated version and added version command in shell 2017-01-30 02:47:04 +01:00
b66247ebca added button and menu 2017-01-19 14:12:55 +01:00
Anselme
1262f6417d added config file loader, changed mouse sensitivity, changed player speed, and objects throwing force 2016-12-21 16:53:03 +01:00
Anselme
9cfc6d581a fixed plenty of bugs, added sponza, added jumping 2016-12-19 15:11:50 +01:00
fa03256a48 added defaultKeysMap instead of myKeysMap 2016-12-14 21:55:39 +01:00
Anselme
e8bb8c0b64 add escape key for quitting, fixed shell input toggle key, fixel no de-indexing when removeChild is called on a GraphicalContainerNode 2016-12-14 12:22:36 +01:00
Anselme
01135262a7 added lots of features : debugged meshCollider, added gibGenerator, added physicsDebugDraw mode 2016-12-12 22:51:40 +01:00
8de35df306 temp commit shell 2016-07-11 20:46:05 +02:00
d6eeddf812 basic shell background 2016-07-02 15:10:03 +02:00
Anselme
5fd9e791de updating scenetree for the new renderer structure 2016-03-29 07:20:39 +02:00
Anselme
ca6f1bf916 engine now has basic compatibility with the new renderer scene format 2016-03-14 00:24:24 +01:00
ba8763e424 added astar algorithm and included cmake template 2016-03-05 21:34:47 +01:00