17 Commits

Author SHA1 Message Date
Anselme
01135262a7 added lots of features : debugged meshCollider, added gibGenerator, added physicsDebugDraw mode 2016-12-12 22:51:40 +01:00
Anselme
93f7facea9 fixed uninitialized m_scene in scene node causing segfaults, added player node and fps camera 2016-12-09 01:16:34 +01:00
Anselme
eb1e8d12de fixed some graphical node issues 2016-12-07 19:42:58 +01:00
0daa2a2dcb temp commit for merging with index fix 2016-12-07 16:08:51 +01:00
04695941de mapped F3 to ToggleConsole 2016-12-07 12:25:16 +01:00
ea06b027f8 added folder scene for differents nodes 2016-10-07 15:10:41 +02:00
1d9fc6bc54 added scale fonction in utils for 2D 2016-07-24 14:18:35 +02:00
7ff6bef30b resize of scrollbar in sparrowshell 2016-07-23 20:21:48 +02:00
a2219c0982 generate basic text mesh, problem with texture 2016-07-22 01:21:23 +02:00
8de35df306 temp commit shell 2016-07-11 20:46:05 +02:00
Anselme FRANÇOIS
128bbc2cf2 moved trackball camera to renderer, added example to use 2D, scenetree new temporarily uses a 2D pipeline 2016-06-25 14:53:42 +02:00
aeaf4e08dd added iterator for light and geometry 2016-06-15 00:03:12 +02:00
d2fe787cb1 set window flag to close instead of default 2016-05-01 21:46:22 +02:00
Anselme
5fd9e791de updating scenetree for the new renderer structure 2016-03-29 07:20:39 +02:00
Anselme
a65269f07f added lots of things to scene 2016-03-20 23:33:07 +01:00
Anselme
ca6f1bf916 engine now has basic compatibility with the new renderer scene format 2016-03-14 00:24:24 +01:00
ba8763e424 added astar algorithm and included cmake template 2016-03-05 21:34:47 +01:00