SparrowEngine/src/editor/objecteditor.cpp

29 lines
703 B
C++

#include "objecteditor.h"
#include "engine.h"
#include "defaultkeysmap.h"
#include <SparrowInput/input.h>
#include <SparrowRenderer/trackballcamera.h>
ObjectEditor::ObjectEditor() :
m_camera(new TrackBallCamera())
{
}
void ObjectEditor::update()
{
Input* input = getEngine().getInput();
glm::vec2 diff = input->getDeltaPosition();
for(Action action : input->getActions())
{
if(action.action == DefaultKeysMap::MAIN_ACTION_HOLD)
m_camera->moveCamera(diff.x, diff.y);
else if(action.action == DefaultKeysMap::SECONDARY_ACTION_HOLD)
m_camera->rotateCamera(diff.x, diff.y);
}
m_camera->zoom(input->getDeltaVerticalScroll()*120.f);
}