29 lines
703 B
C++
29 lines
703 B
C++
#include "objecteditor.h"
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#include "engine.h"
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#include "defaultkeysmap.h"
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#include <SparrowInput/input.h>
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#include <SparrowRenderer/trackballcamera.h>
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ObjectEditor::ObjectEditor() :
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m_camera(new TrackBallCamera())
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{
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}
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void ObjectEditor::update()
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{
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Input* input = getEngine().getInput();
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glm::vec2 diff = input->getDeltaPosition();
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for(Action action : input->getActions())
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{
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if(action.action == DefaultKeysMap::MAIN_ACTION_HOLD)
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m_camera->moveCamera(diff.x, diff.y);
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else if(action.action == DefaultKeysMap::SECONDARY_ACTION_HOLD)
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m_camera->rotateCamera(diff.x, diff.y);
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}
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m_camera->zoom(input->getDeltaVerticalScroll()*120.f);
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}
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