SparrowEngine/CMakeLists.txt

93 lines
1.6 KiB
CMake

project(SparrowEngine)
cmake_minimum_required(VERSION 2.8)
if(WIN32)
set(SYSTEM_LIB_PATH "win32")
else(WIN32)
set(SYSTEM_LIB_PATH "linux")
endif(WIN32)
set(LIB_SRC_LIST engine.cpp scene.cpp)
set(LIBRARY_NAME ${PROJECT_NAME})
set(EXECUTABLE_NAME "test${PROJECT_NAME}")
set(DEPENDENCIES_ROOT ${PROJECT_SOURCE_DIR}/../cpp_dependencies)
set(INCLUDE_ROOT ${DEPENDENCIES_ROOT}/include)
set(LIB_ROOT ${DEPENDENCIES_ROOT}/lib/${SYSTEM_LIB_PATH})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_ROOT}) #for SHARED
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_ROOT}) #for STATIC
add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST})
add_executable(${EXECUTABLE_NAME} main.cpp)
add_definitions(-std=c++11)
include_directories(
${INCLUDE_ROOT}
)
find_library(SFML_LIBRARY_WINDOW
NAMES
sfml-window
PATHS
${LIB_ROOT}
)
find_library(SFML_LIBRARY_SYSTEM
NAMES
sfml-system
PATHS
${LIB_ROOT}
)
find_library(SPARROW_RENDERER_LIBRARY
NAMES
sparrowrenderer
PATHS
${LIB_ROOT}
)
find_library(SPARROW_INPUT_LIBRARY
NAMES
SparrowInput
PATHS
${LIB_ROOT}
)
find_library(BULLET_COLLISION_LIBRARY
NAMES
BulletCollision
PATHS
${LIB_ROOT}
)
find_library(BULLET_DYNAMICS_LIBRARY
NAMES
BulletDynamics
PATHS
${LIB_ROOT}
)
find_library(LINEAR_MATH_LIBRARY
NAMES
LinearMath
PATHS
${LIB_ROOT}
)
target_link_libraries(
${LIBRARY_NAME}
${SFML_LIBRARY_WINDOW}
${SFML_LIBRARY_SYSTEM}
${SPARROW_INPUT_LIBRARY}
)
# ${SPARROW_RENDERER_LIBRARY}
# ${BULLET_COLLISION_LIBRARY}
# ${}BULLET_DYNAMICS_LIBRARY
# ${LINEAR_MATH_LIBRARY}
target_link_libraries(
${EXECUTABLE_NAME}
${LIBRARY_NAME}
)