modified scene management by removing useless class scenemanager
This commit is contained in:
parent
7fd5fbde46
commit
8e14399b3f
@ -7,7 +7,7 @@ else(WIN32)
|
||||
set(SYSTEM_LIB_PATH "linux")
|
||||
endif(WIN32)
|
||||
|
||||
set(LIB_SRC_LIST engine.cpp scenemanager.cpp scene.cpp)
|
||||
set(LIB_SRC_LIST engine.cpp scene.cpp)
|
||||
|
||||
set(LIBRARY_NAME ${PROJECT_NAME})
|
||||
set(EXECUTABLE_NAME "test${PROJECT_NAME}")
|
||||
|
15
engine.cpp
15
engine.cpp
@ -20,16 +20,16 @@ void Engine::update()
|
||||
m_input->updateEvents();
|
||||
}
|
||||
|
||||
void Engine::render()
|
||||
{
|
||||
// work for SparrowRenderer
|
||||
}
|
||||
|
||||
void Engine::updatePhysics()
|
||||
{
|
||||
// work for Bullet
|
||||
}
|
||||
|
||||
void Engine::render()
|
||||
{
|
||||
// work for SparrowRenderer
|
||||
}
|
||||
|
||||
unsigned int Engine::getTime()
|
||||
{
|
||||
return m_timeStamp;
|
||||
@ -39,3 +39,8 @@ unsigned int Engine::getDeltaTime()
|
||||
{
|
||||
return m_timeStamp - m_lastTimeStamp;
|
||||
}
|
||||
|
||||
void Engine::setCurrentScene(std::string scene)
|
||||
{
|
||||
p_currentScene = RESOURCE_GET(Scene,scene);
|
||||
}
|
||||
|
7
engine.h
7
engine.h
@ -1,7 +1,8 @@
|
||||
#ifndef ENGINE_H
|
||||
#define ENGINE_H
|
||||
|
||||
#include "SparrowInput/input.h"
|
||||
class Input;
|
||||
class Scene;
|
||||
|
||||
class Engine{
|
||||
public:
|
||||
@ -15,11 +16,15 @@ public:
|
||||
unsigned int getTime();
|
||||
unsigned int getDeltaTime();
|
||||
|
||||
//scene-related function
|
||||
void setCurrentScene(std::string scene);
|
||||
|
||||
private:
|
||||
Input* m_input;
|
||||
sf::Clock m_clock;
|
||||
unsigned int m_timeStamp = 0;
|
||||
unsigned int m_lastTimeStamp = 0;
|
||||
Scene* p_currentScene;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
20
scene.h
20
scene.h
@ -23,4 +23,24 @@ private:
|
||||
SceneNode* m_parentNode;
|
||||
};
|
||||
|
||||
class CameraSceneNode : public SceneNode
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class LightSceneNode : public SceneNode
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class TerrainSceneNode: public SceneNode
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class ObjectSceneNode : public SceneNode
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
#endif // SCENE_H
|
||||
|
@ -1,27 +0,0 @@
|
||||
#include "scenemanager.h"
|
||||
#include "scene.h"
|
||||
|
||||
SceneManager::SceneManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SceneManager::addScene(std::string scene_name, Scene *p_scene)
|
||||
{
|
||||
scenes[scene_name] = p_scene;
|
||||
}
|
||||
|
||||
void SceneManager::setCurrentScene(std::string scene)
|
||||
{
|
||||
if(scenes.count(scene)) p_currentScene = scenes[scene];
|
||||
}
|
||||
|
||||
void SceneManager::update()
|
||||
{
|
||||
p_currentScene->update();
|
||||
}
|
||||
|
||||
void SceneManager::render()
|
||||
{
|
||||
p_currentScene->render();
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
#ifndef SCENEMANAGER_H
|
||||
#define SCENEMANAGER_H
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
//define macro similar to the one in SparrowResource ?
|
||||
|
||||
class Scene;
|
||||
|
||||
class SceneManager
|
||||
{
|
||||
public:
|
||||
SceneManager();
|
||||
void addScene(std::string scene_name, Scene* p_scene);
|
||||
void setCurrentScene(std::string scene);
|
||||
void update();
|
||||
void render();
|
||||
|
||||
private:
|
||||
Scene* p_currentScene;
|
||||
std::unordered_map<std::string, Scene*> scenes;
|
||||
};
|
||||
|
||||
#endif // SCENEMANAGER_H
|
Loading…
x
Reference in New Issue
Block a user