SparrowEngine/scene.h

47 lines
491 B
C++

#ifndef SCENE_H
#define SCENE_H
class SceneNode;
class Scene
{
public:
Scene();
void update();
void render();
private:
SceneNode* m_sceneNodeTree;
};
class SceneNode
{
public:
SceneNode();
virtual void update();
private:
SceneNode* m_parentNode;
};
class CameraSceneNode : public SceneNode
{
};
class LightSceneNode : public SceneNode
{
};
class TerrainSceneNode: public SceneNode
{
};
class ObjectSceneNode : public SceneNode
{
};
#endif // SCENE_H