SparrowInput/input.cpp
2015-07-09 22:02:20 +02:00

57 lines
1.2 KiB
C++

/**
* @author: Thomas Brandého
*/
#include "input.h"
#include <SFML/Window.hpp>
Input::Input(sf::Window* w, std::string keysmappings, int nb_actions): window(w)
{
keysmap= KeysMap(keysmappings, nb_actions);
// action_file = std::queue<int>();
// keysmap = KeysMap(false);
// context_maps.push_back(new Context());
}
int Input::getKeyBinding(int action,int num){
return keysmap.getKeyBinding(action,num-1); //offset num between 0 and 1
}
void Input::setkeyBinding(int action, int num, sf::Keyboard::Key key){
keysmap.setKeyBinding(action,num-1,key);
}
/*
void Input::updateEvents(){
sf::Event event;
//WARNING : may cause lag if continuously fed with event?
while(window->pollEvent(event)){
if (event.type == sf::Event::KeyPressed){
switch(event.KeyPressed){
// handle keypressed
default:
break;
}
}else{
//handle other kind of event
}
}
}
int Input::getAction(){
//return action_file.first();
}
void Input::reloadKeyBindings(){
for (int i = 0; i < NB_CONTEXT; i++){
keybindings[i] = KeyBindings(contexts[i],&keysmap);
}
}
void Input::setContext(Context context){
current_context = context;
}
*/