improved framebuffer destructor, simple pipeline had now the ability to load default shaders if none is provided
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@ -15,6 +15,11 @@ FrameBuffer::~FrameBuffer()
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{
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if(allocated)
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glDeleteFramebuffers(1, &fbo);
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for(Texture* t : textures)
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{
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t->unbind();
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delete(t);
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}
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}
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void FrameBuffer::addTexture(Texture* tex, GLenum attachment)
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@ -4,7 +4,9 @@
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#include "sparrowrenderer.h"
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#include "scene.h"
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#include "camera.h"
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#include <resource.h>
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RESOURCE_PACK(shaders)
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Pipeline::~Pipeline()
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{
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@ -19,6 +21,14 @@ SimplePipeline::SimplePipeline(ShaderSource *forwardSource)
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glEnable(GL_TEXTURE_2D);
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ForwardModule *forward = new ForwardModule();
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if(forwardSource == NULL)
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{
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forwardSource = new ShaderSource();
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Resource::ResourceMap shadersMap;
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Resource::getResourcePack_shaders(shadersMap);
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forwardSource->setSource(shadersMap["shaders/forward.vert.glsl"], ShaderSource::VERTEX);
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forwardSource->setSource(shadersMap["shaders/forward.frag.glsl"], ShaderSource::FRAGMENT);
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}
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forward->setShaderSource(forwardSource);
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modules.push_back(forward);
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}
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