fixed crash when compiling a mesh without a material
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@ -92,8 +92,8 @@ unsigned int Mesh::updateFlags()
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}
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else
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m_flags |= 1 << MESH_2D;
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return m_flags | material->getFlags();
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return m_flags | (material ? material->getFlags() : 0);
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}
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void Mesh::initGL()
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