15 Commits

Author SHA1 Message Date
Anselme
5eef43156b added serialisation of texture to png with lodepng 2016-06-15 16:09:11 +02:00
Anselme FRANÇOIS
637195391d ninja commit on Light refactoring 2016-06-13 07:58:39 +02:00
Anselme FRANÇOIS
cbefe4f86e enhanced texture class, added PCF to shadowmapping 2016-06-11 13:50:58 +02:00
Anselme FRANÇOIS
501ec75dd8 multiple fixes and shadows shaders are now in files 2016-05-15 15:21:57 +02:00
Anselme
1ffba313fe big fixes (shadowmaps, mipmapping) 2016-04-28 17:12:03 +02:00
Anselme
c5d4d90463 bug fixes (normal mapping, directionnal lighting) 2016-04-28 16:17:17 +02:00
Anselme
021ba006a0 bug fixes 2016-04-27 22:01:19 +02:00
Anselme
a65ce42695 updated picking 2016-03-07 13:06:52 +01:00
Anselme
b3576fea52 removed all the #version 330 core lines in shader 2016-02-20 14:22:34 +01:00
Anselme
d2df3a998f added instancing, and plenty of little things, fixed lots of bugs 2016-02-20 14:07:04 +01:00
Anselme
698ce5b62a fixed mesh duplicates algorithm (and some render issues) 2016-01-07 19:55:53 +01:00
Anselme
a25344dbaf HDR and Bloom working well 2016-01-03 20:03:04 +01:00
Anselme
7825ecd12f added blur, bloom, redux algorithms, added post processing pipeline 2015-12-28 11:12:53 +01:00
Anselme
53a37e6738 ninja commit 2015-12-19 00:16:28 +01:00
Anselme
2760f0c38f refactoring : added src and shader folders 2015-12-15 20:00:34 +01:00