Anselme
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0f0ff32f16
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mesh is now partially serializable
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2017-09-05 11:39:06 +02:00 |
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Anselme
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8c987af313
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updated the deferred pipeline to use PBR, and added skybox to its workflow
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2017-08-15 17:18:34 +02:00 |
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Anselme
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4f4d4da876
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second iteration of Light refactoring
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2016-06-13 16:52:11 +02:00 |
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Anselme FRANÇOIS
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637195391d
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ninja commit on Light refactoring
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2016-06-13 07:58:39 +02:00 |
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Anselme
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c5d4d90463
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bug fixes (normal mapping, directionnal lighting)
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2016-04-28 16:17:17 +02:00 |
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Anselme
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021ba006a0
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bug fixes
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2016-04-27 22:01:19 +02:00 |
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Anselme
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72466f7ef7
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finished light and forward refactoring
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2016-04-25 17:36:26 +02:00 |
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Anselme
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371707bdd4
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worked a little on scene refactoring
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2016-04-21 17:14:22 +02:00 |
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Anselme
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cd3a1d12c0
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glAssert is now integrated to glew
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2016-03-30 11:09:48 +02:00 |
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Anselme
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4dcef0d4e3
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changed scene to hold a pipeline, renderer does not handle modules anymore, material flags are handled by the mesh
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2016-03-29 07:17:54 +02:00 |
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Anselme
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c5b3f312b3
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a few fixes
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2016-03-04 23:24:17 +01:00 |
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Anselme
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d2df3a998f
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added instancing, and plenty of little things, fixed lots of bugs
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2016-02-20 14:07:04 +01:00 |
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Anselme
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080f3f6c53
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bug fixes and minor features added
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2016-01-24 16:50:20 +01:00 |
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Anselme
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698ce5b62a
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fixed mesh duplicates algorithm (and some render issues)
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2016-01-07 19:55:53 +01:00 |
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Anselme
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160ebc0d2d
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ended mesh refactoring
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2016-01-07 15:50:02 +01:00 |
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Anselme
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b303c4b1ff
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first commit of mesh refactoring
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2016-01-06 18:22:28 +01:00 |
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Anselme
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7825ecd12f
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added blur, bloom, redux algorithms, added post processing pipeline
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2015-12-28 11:12:53 +01:00 |
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Anselme
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53a37e6738
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ninja commit
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2015-12-19 00:16:28 +01:00 |
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Anselme
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2760f0c38f
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refactoring : added src and shader folders
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2015-12-15 20:00:34 +01:00 |
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