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EpicSparrow/SparrowRenderer
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9 Commits

Author SHA1 Message Date
Anselme FRANÇOIS
1acf555854 enhanced Texture and FrameBuffer class to prepare incoming features on shadowmaps 2016-06-12 01:16:19 +02:00
Anselme
bca6c8c13f improved framebuffer destructor, simple pipeline had now the ability to load default shaders if none is provided 2016-06-10 12:05:54 +02:00
Anselme
c2039b331c added documentation, merged mesh and meshbuilder, deleted useless classes 2016-03-30 23:05:08 +02:00
Anselme
cd3a1d12c0 glAssert is now integrated to glew 2016-03-30 11:09:48 +02:00
Anselme
c5b3f312b3 a few fixes 2016-03-04 23:24:17 +01:00
Anselme
d2df3a998f added instancing, and plenty of little things, fixed lots of bugs 2016-02-20 14:07:04 +01:00
Anselme
7825ecd12f added blur, bloom, redux algorithms, added post processing pipeline 2015-12-28 11:12:53 +01:00
Anselme
53a37e6738 ninja commit 2015-12-19 00:16:28 +01:00
Anselme
2760f0c38f refactoring : added src and shader folders 2015-12-15 20:00:34 +01:00
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