Anselme FRANÇOIS
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1acf555854
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enhanced Texture and FrameBuffer class to prepare incoming features on shadowmaps
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2016-06-12 01:16:19 +02:00 |
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Anselme
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bca6c8c13f
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improved framebuffer destructor, simple pipeline had now the ability to load default shaders if none is provided
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2016-06-10 12:05:54 +02:00 |
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Anselme
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c2039b331c
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added documentation, merged mesh and meshbuilder, deleted useless classes
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2016-03-30 23:05:08 +02:00 |
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Anselme
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cd3a1d12c0
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glAssert is now integrated to glew
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2016-03-30 11:09:48 +02:00 |
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Anselme
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c5b3f312b3
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a few fixes
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2016-03-04 23:24:17 +01:00 |
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Anselme
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d2df3a998f
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added instancing, and plenty of little things, fixed lots of bugs
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2016-02-20 14:07:04 +01:00 |
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Anselme
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7825ecd12f
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added blur, bloom, redux algorithms, added post processing pipeline
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2015-12-28 11:12:53 +01:00 |
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Anselme
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53a37e6738
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ninja commit
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2015-12-19 00:16:28 +01:00 |
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Anselme
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2760f0c38f
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refactoring : added src and shader folders
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2015-12-15 20:00:34 +01:00 |
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