Anselme
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78a2720a82
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added addRectangle2D method to Mesh
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2016-06-30 15:26:55 +02:00 |
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Anselme
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66784724d8
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finished material and mesh serialisation, added model class
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2016-06-24 17:11:05 +02:00 |
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Anselme
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a8f57882cc
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added point light, added name to mesh serialisation
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2016-06-17 14:54:07 +02:00 |
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Anselme
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5eef43156b
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added serialisation of texture to png with lodepng
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2016-06-15 16:09:11 +02:00 |
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Anselme
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7c139a576a
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added mesh serialization
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2016-06-14 17:46:01 +02:00 |
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Anselme
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b5f0395cca
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the sparrowrenderer no longer supports opengl inverior to 3.3 Core (goodbye crappy rendering)
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2016-06-06 17:38:28 +02:00 |
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Anselme
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d06c6d681d
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all opengl includes are now in opengl.h
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2016-06-06 17:02:25 +02:00 |
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Anselme
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1ffba313fe
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big fixes (shadowmaps, mipmapping)
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2016-04-28 17:12:03 +02:00 |
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Anselme
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72466f7ef7
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finished light and forward refactoring
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2016-04-25 17:36:26 +02:00 |
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Anselme
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c3b5a356fe
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ninja scene refactoring
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2016-04-01 16:59:21 +02:00 |
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Anselme
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c2039b331c
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added documentation, merged mesh and meshbuilder, deleted useless classes
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2016-03-30 23:05:08 +02:00 |
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Anselme
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d07541e8ea
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added Buffer class to handle VBOs, EBOs and UBOs
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2016-03-29 15:44:33 +02:00 |
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Anselme
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4dcef0d4e3
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changed scene to hold a pipeline, renderer does not handle modules anymore, material flags are handled by the mesh
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2016-03-29 07:17:54 +02:00 |
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Anselme
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d2df3a998f
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added instancing, and plenty of little things, fixed lots of bugs
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2016-02-20 14:07:04 +01:00 |
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Anselme
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e536a76577
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glew is now included with the renderer, updated todo
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2016-02-08 15:42:34 +01:00 |
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Anselme
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080f3f6c53
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bug fixes and minor features added
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2016-01-24 16:50:20 +01:00 |
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Anselme
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160ebc0d2d
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ended mesh refactoring
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2016-01-07 15:50:02 +01:00 |
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Anselme
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b303c4b1ff
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first commit of mesh refactoring
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2016-01-06 18:22:28 +01:00 |
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Anselme
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2760f0c38f
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refactoring : added src and shader folders
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2015-12-15 20:00:34 +01:00 |
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