17 Commits

Author SHA1 Message Date
Anselme
4f4d4da876 second iteration of Light refactoring 2016-06-13 16:52:11 +02:00
Anselme FRANÇOIS
637195391d ninja commit on Light refactoring 2016-06-13 07:58:39 +02:00
Anselme
c5d4d90463 bug fixes (normal mapping, directionnal lighting) 2016-04-28 16:17:17 +02:00
Anselme
021ba006a0 bug fixes 2016-04-27 22:01:19 +02:00
Anselme
72466f7ef7 finished light and forward refactoring 2016-04-25 17:36:26 +02:00
Anselme
371707bdd4 worked a little on scene refactoring 2016-04-21 17:14:22 +02:00
Anselme
cd3a1d12c0 glAssert is now integrated to glew 2016-03-30 11:09:48 +02:00
Anselme
4dcef0d4e3 changed scene to hold a pipeline, renderer does not handle modules anymore, material flags are handled by the mesh 2016-03-29 07:17:54 +02:00
Anselme
c5b3f312b3 a few fixes 2016-03-04 23:24:17 +01:00
Anselme
d2df3a998f added instancing, and plenty of little things, fixed lots of bugs 2016-02-20 14:07:04 +01:00
Anselme
080f3f6c53 bug fixes and minor features added 2016-01-24 16:50:20 +01:00
Anselme
698ce5b62a fixed mesh duplicates algorithm (and some render issues) 2016-01-07 19:55:53 +01:00
Anselme
160ebc0d2d ended mesh refactoring 2016-01-07 15:50:02 +01:00
Anselme
b303c4b1ff first commit of mesh refactoring 2016-01-06 18:22:28 +01:00
Anselme
7825ecd12f added blur, bloom, redux algorithms, added post processing pipeline 2015-12-28 11:12:53 +01:00
Anselme
53a37e6738 ninja commit 2015-12-19 00:16:28 +01:00
Anselme
2760f0c38f refactoring : added src and shader folders 2015-12-15 20:00:34 +01:00