26 Commits

Author SHA1 Message Date
Anselme FRANÇOIS
7ca0d3d003 2D elements are correctly blended and rendered according to depth 2016-07-24 14:53:31 +02:00
Anselme FRANÇOIS
c5c8158653 point light shadows are implemented, but not working yet 2016-07-23 13:59:34 +02:00
Anselme
a8f57882cc added point light, added name to mesh serialisation 2016-06-17 14:54:07 +02:00
Anselme FRANÇOIS
a70aaf7a31 fixed a few mistakes 2016-06-14 00:47:45 +02:00
Anselme
4f4d4da876 second iteration of Light refactoring 2016-06-13 16:52:11 +02:00
Anselme FRANÇOIS
637195391d ninja commit on Light refactoring 2016-06-13 07:58:39 +02:00
Anselme FRANÇOIS
1acf555854 enhanced Texture and FrameBuffer class to prepare incoming features on shadowmaps 2016-06-12 01:16:19 +02:00
Anselme FRANÇOIS
cbefe4f86e enhanced texture class, added PCF to shadowmapping 2016-06-11 13:50:58 +02:00
Anselme FRANÇOIS
501ec75dd8 multiple fixes and shadows shaders are now in files 2016-05-15 15:21:57 +02:00
Anselme
c5d4d90463 bug fixes (normal mapping, directionnal lighting) 2016-04-28 16:17:17 +02:00
Anselme
72466f7ef7 finished light and forward refactoring 2016-04-25 17:36:26 +02:00
Anselme
371707bdd4 worked a little on scene refactoring 2016-04-21 17:14:22 +02:00
Anselme
cd3a1d12c0 glAssert is now integrated to glew 2016-03-30 11:09:48 +02:00
Anselme
73af20ec99 Merge branch 'master' of https://epicsparrow.com/epicsparrow/sparrowrenderer 2016-03-04 23:24:25 +01:00
Anselme
c5b3f312b3 a few fixes 2016-03-04 23:24:17 +01:00
Anselme
d96476d171 fixed post effect shader bugs 2016-03-02 12:09:08 +01:00
Anselme
b3576fea52 removed all the #version 330 core lines in shader 2016-02-20 14:22:34 +01:00
Anselme
d2df3a998f added instancing, and plenty of little things, fixed lots of bugs 2016-02-20 14:07:04 +01:00
Anselme
080f3f6c53 bug fixes and minor features added 2016-01-24 16:50:20 +01:00
Anselme
698ce5b62a fixed mesh duplicates algorithm (and some render issues) 2016-01-07 19:55:53 +01:00
Anselme
160ebc0d2d ended mesh refactoring 2016-01-07 15:50:02 +01:00
Anselme
a25344dbaf HDR and Bloom working well 2016-01-03 20:03:04 +01:00
Anselme
53a37e6738 ninja commit 2015-12-19 00:16:28 +01:00
Anselme
8b61fb264f TP RTR 2015-12-16 12:08:07 +01:00
Anselme
afcd38fcbe fixed renderer clearing last used FBO instead of clearing screen 2015-12-16 01:10:57 +01:00
Anselme
2760f0c38f refactoring : added src and shader folders 2015-12-15 20:00:34 +01:00