Anselme FRANÇOIS
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7ca0d3d003
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2D elements are correctly blended and rendered according to depth
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2016-07-24 14:53:31 +02:00 |
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Anselme FRANÇOIS
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c5c8158653
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point light shadows are implemented, but not working yet
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2016-07-23 13:59:34 +02:00 |
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Anselme
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a8f57882cc
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added point light, added name to mesh serialisation
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2016-06-17 14:54:07 +02:00 |
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Anselme FRANÇOIS
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a70aaf7a31
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fixed a few mistakes
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2016-06-14 00:47:45 +02:00 |
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Anselme
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4f4d4da876
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second iteration of Light refactoring
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2016-06-13 16:52:11 +02:00 |
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Anselme FRANÇOIS
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637195391d
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ninja commit on Light refactoring
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2016-06-13 07:58:39 +02:00 |
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Anselme FRANÇOIS
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1acf555854
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enhanced Texture and FrameBuffer class to prepare incoming features on shadowmaps
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2016-06-12 01:16:19 +02:00 |
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Anselme FRANÇOIS
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cbefe4f86e
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enhanced texture class, added PCF to shadowmapping
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2016-06-11 13:50:58 +02:00 |
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Anselme FRANÇOIS
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501ec75dd8
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multiple fixes and shadows shaders are now in files
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2016-05-15 15:21:57 +02:00 |
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Anselme
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c5d4d90463
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bug fixes (normal mapping, directionnal lighting)
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2016-04-28 16:17:17 +02:00 |
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Anselme
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72466f7ef7
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finished light and forward refactoring
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2016-04-25 17:36:26 +02:00 |
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Anselme
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371707bdd4
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worked a little on scene refactoring
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2016-04-21 17:14:22 +02:00 |
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Anselme
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cd3a1d12c0
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glAssert is now integrated to glew
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2016-03-30 11:09:48 +02:00 |
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Anselme
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73af20ec99
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Merge branch 'master' of https://epicsparrow.com/epicsparrow/sparrowrenderer
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2016-03-04 23:24:25 +01:00 |
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Anselme
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c5b3f312b3
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a few fixes
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2016-03-04 23:24:17 +01:00 |
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Anselme
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d96476d171
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fixed post effect shader bugs
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2016-03-02 12:09:08 +01:00 |
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Anselme
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b3576fea52
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removed all the #version 330 core lines in shader
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2016-02-20 14:22:34 +01:00 |
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Anselme
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d2df3a998f
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added instancing, and plenty of little things, fixed lots of bugs
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2016-02-20 14:07:04 +01:00 |
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Anselme
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080f3f6c53
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bug fixes and minor features added
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2016-01-24 16:50:20 +01:00 |
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Anselme
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698ce5b62a
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fixed mesh duplicates algorithm (and some render issues)
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2016-01-07 19:55:53 +01:00 |
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Anselme
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160ebc0d2d
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ended mesh refactoring
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2016-01-07 15:50:02 +01:00 |
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Anselme
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a25344dbaf
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HDR and Bloom working well
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2016-01-03 20:03:04 +01:00 |
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Anselme
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53a37e6738
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ninja commit
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2015-12-19 00:16:28 +01:00 |
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Anselme
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8b61fb264f
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TP RTR
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2015-12-16 12:08:07 +01:00 |
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Anselme
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afcd38fcbe
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fixed renderer clearing last used FBO instead of clearing screen
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2015-12-16 01:10:57 +01:00 |
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Anselme
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2760f0c38f
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refactoring : added src and shader folders
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2015-12-15 20:00:34 +01:00 |
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