Anselme
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4f4d4da876
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second iteration of Light refactoring
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2016-06-13 16:52:11 +02:00 |
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Anselme
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b5f0395cca
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the sparrowrenderer no longer supports opengl inverior to 3.3 Core (goodbye crappy rendering)
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2016-06-06 17:38:28 +02:00 |
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Anselme
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d06c6d681d
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all opengl includes are now in opengl.h
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2016-06-06 17:02:25 +02:00 |
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Anselme FRANÇOIS
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501ec75dd8
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multiple fixes and shadows shaders are now in files
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2016-05-15 15:21:57 +02:00 |
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Anselme
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021ba006a0
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bug fixes
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2016-04-27 22:01:19 +02:00 |
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Anselme
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72466f7ef7
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finished light and forward refactoring
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2016-04-25 17:36:26 +02:00 |
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Anselme
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c3b5a356fe
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ninja scene refactoring
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2016-04-01 16:59:21 +02:00 |
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Anselme
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4dcef0d4e3
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changed scene to hold a pipeline, renderer does not handle modules anymore, material flags are handled by the mesh
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2016-03-29 07:17:54 +02:00 |
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Anselme
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d2df3a998f
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added instancing, and plenty of little things, fixed lots of bugs
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2016-02-20 14:07:04 +01:00 |
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Anselme
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e536a76577
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glew is now included with the renderer, updated todo
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2016-02-08 15:42:34 +01:00 |
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Anselme
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698ce5b62a
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fixed mesh duplicates algorithm (and some render issues)
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2016-01-07 19:55:53 +01:00 |
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Anselme
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7825ecd12f
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added blur, bloom, redux algorithms, added post processing pipeline
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2015-12-28 11:12:53 +01:00 |
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Anselme
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2760f0c38f
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refactoring : added src and shader folders
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2015-12-15 20:00:34 +01:00 |
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