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EpicSparrow/SparrowRenderer
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213 Commits 1 Branch 0 Tags
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13 Commits

Author SHA1 Message Date
Anselme
4f4d4da876 second iteration of Light refactoring 2016-06-13 16:52:11 +02:00
Anselme
b5f0395cca the sparrowrenderer no longer supports opengl inverior to 3.3 Core (goodbye crappy rendering) 2016-06-06 17:38:28 +02:00
Anselme
d06c6d681d all opengl includes are now in opengl.h 2016-06-06 17:02:25 +02:00
Anselme FRANÇOIS
501ec75dd8 multiple fixes and shadows shaders are now in files 2016-05-15 15:21:57 +02:00
Anselme
021ba006a0 bug fixes 2016-04-27 22:01:19 +02:00
Anselme
72466f7ef7 finished light and forward refactoring 2016-04-25 17:36:26 +02:00
Anselme
c3b5a356fe ninja scene refactoring 2016-04-01 16:59:21 +02:00
Anselme
4dcef0d4e3 changed scene to hold a pipeline, renderer does not handle modules anymore, material flags are handled by the mesh 2016-03-29 07:17:54 +02:00
Anselme
d2df3a998f added instancing, and plenty of little things, fixed lots of bugs 2016-02-20 14:07:04 +01:00
Anselme
e536a76577 glew is now included with the renderer, updated todo 2016-02-08 15:42:34 +01:00
Anselme
698ce5b62a fixed mesh duplicates algorithm (and some render issues) 2016-01-07 19:55:53 +01:00
Anselme
7825ecd12f added blur, bloom, redux algorithms, added post processing pipeline 2015-12-28 11:12:53 +01:00
Anselme
2760f0c38f refactoring : added src and shader folders 2015-12-15 20:00:34 +01:00
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