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EpicSparrow/SparrowRenderer
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10 Commits

Author SHA1 Message Date
Anselme
a68f7107e1 temp commit of crappymodule implementation 2015-09-08 17:49:34 +02:00
Anselme
3b1e1be464 removed resourcebase, added a shader for untextured phong materials 2015-08-25 22:47:40 +02:00
Anselme
b9dc55d0cf some refactoring needed by the editor 2015-08-07 23:48:18 +02:00
Anselme
fc9eb93c75 only one directionnal light is allowed now, phongEntity now handles the mesh's opengl initialization 2015-08-06 14:25:17 +02:00
Anselme
84f0712fc1 work in progress on Mesh 2015-08-04 14:35:36 +02:00
Anselme
6bfb5fed60 Mesh is now the only mesh class, and is very generic 2015-07-18 16:51:29 +02:00
Anselme
c20ad01d73 added imesh, a unique mesh class that will replace all others 2015-07-17 16:38:06 +02:00
Anselme
92c40cff48 changed how meshed and vertex are handled 2015-07-16 23:57:59 +02:00
Anselme
a6c9a55fb9 small changes 2015-07-16 15:17:42 +02:00
Anselme
009894ca3b changed structure of the renderer to modules 2015-07-05 23:13:17 +02:00
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