Anselme
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a68f7107e1
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temp commit of crappymodule implementation
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2015-09-08 17:49:34 +02:00 |
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Anselme
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3b1e1be464
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removed resourcebase, added a shader for untextured phong materials
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2015-08-25 22:47:40 +02:00 |
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Anselme
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b9dc55d0cf
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some refactoring needed by the editor
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2015-08-07 23:48:18 +02:00 |
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Anselme
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fc9eb93c75
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only one directionnal light is allowed now, phongEntity now handles the mesh's opengl initialization
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2015-08-06 14:25:17 +02:00 |
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Anselme
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84f0712fc1
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work in progress on Mesh
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2015-08-04 14:35:36 +02:00 |
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Anselme
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6bfb5fed60
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Mesh is now the only mesh class, and is very generic
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2015-07-18 16:51:29 +02:00 |
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Anselme
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c20ad01d73
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added imesh, a unique mesh class that will replace all others
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2015-07-17 16:38:06 +02:00 |
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Anselme
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92c40cff48
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changed how meshed and vertex are handled
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2015-07-16 23:57:59 +02:00 |
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Anselme
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a6c9a55fb9
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small changes
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2015-07-16 15:17:42 +02:00 |
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Anselme
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009894ca3b
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changed structure of the renderer to modules
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2015-07-05 23:13:17 +02:00 |
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