changed how meshed and vertex are handled
This commit is contained in:
parent
a6c9a55fb9
commit
92c40cff48
30
bumpmappedmesh.cpp
Normal file
30
bumpmappedmesh.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include "bumpmappedmesh.h"
|
||||
#include "glassert.h"
|
||||
|
||||
void BumpMappedMesh::addVertex(const SRFVertex& v)
|
||||
{
|
||||
if(!locked)
|
||||
vertices.push_back(v);
|
||||
}
|
||||
|
||||
void BumpMappedMesh::setAttribPointer()
|
||||
{
|
||||
glAssert(glBindVertexArray(vao));
|
||||
glAssert(glBindBuffer(GL_ARRAY_BUFFER, vbo[VERTEX_BUFFER]));
|
||||
|
||||
// position attribute
|
||||
glAssert(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(SRFVertex), BUFFER_OFFSET(0)));
|
||||
glAssert(glEnableVertexAttribArray(0));
|
||||
// normal attribute
|
||||
glAssert(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(SRFVertex), BUFFER_OFFSET(sizeof(glm::vec3))));
|
||||
glAssert(glEnableVertexAttribArray(1));
|
||||
// texCoord attribute
|
||||
glAssert(glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(SRFVertex), BUFFER_OFFSET(2*sizeof(glm::vec3))));
|
||||
glAssert(glEnableVertexAttribArray(2));
|
||||
// normal attribute
|
||||
glAssert(glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(SRFVertex), BUFFER_OFFSET(2*sizeof(glm::vec3)+sizeof(glm::vec2))));
|
||||
glAssert(glEnableVertexAttribArray(3));
|
||||
// texCoord attribute
|
||||
glAssert(glVertexAttribPointer(4, 3, GL_FLOAT, GL_FALSE, sizeof(SRFVertex), BUFFER_OFFSET(3*sizeof(glm::vec3)+sizeof(glm::vec2))));
|
||||
glAssert(glEnableVertexAttribArray(4));
|
||||
}
|
34
bumpmappedmesh.h
Normal file
34
bumpmappedmesh.h
Normal file
@ -0,0 +1,34 @@
|
||||
#ifndef BUMPMAPPEDMESH_H
|
||||
#define BUMPMAPPEDMESH_H
|
||||
|
||||
#include "vertex.h"
|
||||
#include "mesh.h"
|
||||
|
||||
class BumpMappedMesh : public Mesh
|
||||
{
|
||||
protected:
|
||||
std::vector<SRFVertex> vertices;
|
||||
|
||||
virtual int getNbVertices()
|
||||
{
|
||||
return vertices.size();
|
||||
}
|
||||
|
||||
virtual int getSizeofVertexType()
|
||||
{
|
||||
return sizeof(SRFVertex);
|
||||
}
|
||||
|
||||
virtual void* getVertexData()
|
||||
{
|
||||
return (void*)(vertices.data());
|
||||
}
|
||||
|
||||
virtual void setAttribPointer();
|
||||
|
||||
public:
|
||||
|
||||
void addVertex(const SRFVertex& v);
|
||||
};
|
||||
|
||||
#endif // BUMPMAPPEDMESH_H
|
@ -2,9 +2,9 @@
|
||||
#include "shader.h"
|
||||
#include <glm/glm.hpp>
|
||||
#include "material.h"
|
||||
#include "mesh.h"
|
||||
#include "standardmesh.h"
|
||||
|
||||
Entity::Entity(Mesh* myMesh, Material* myMat) : mesh(myMesh), mat(myMat) {}
|
||||
Entity::Entity(StandardMesh* myMesh, Material* myMat) : mesh(myMesh), mat(myMat) {}
|
||||
|
||||
void Entity::draw(const glm::mat4 viewMatrix, const glm::mat4 projectionMatrix)
|
||||
{
|
||||
|
6
entity.h
6
entity.h
@ -4,18 +4,18 @@
|
||||
#include "glm/mat4x4.hpp"
|
||||
#include <vector>
|
||||
|
||||
class Mesh;
|
||||
class StandardMesh;
|
||||
class Material;
|
||||
class Shader;
|
||||
|
||||
class Entity
|
||||
{
|
||||
protected:
|
||||
Mesh* mesh;
|
||||
StandardMesh* mesh;
|
||||
Material* mat;
|
||||
glm::mat4 modelMatrix;
|
||||
public:
|
||||
Entity(Mesh* myMesh, Material* myMat);
|
||||
Entity(StandardMesh* myMesh, Material* myMat);
|
||||
virtual void draw(const glm::mat4 viewMatrix, const glm::mat4 projectionMatrix);
|
||||
glm::mat4* getTransform();
|
||||
Shader* getShader();
|
||||
|
@ -1,12 +1,12 @@
|
||||
#include "gridmesh.h"
|
||||
|
||||
GridMesh::GridMesh(int width, int height, bool alternate) : Mesh(), m_width(width), m_height(height)
|
||||
GridMesh::GridMesh(int width, int height, bool alternate) : StandardMesh(), m_width(width), m_height(height)
|
||||
{
|
||||
for(int i=0; i<=width; ++i)
|
||||
{
|
||||
for(int j=0; j<=height; ++j)
|
||||
{
|
||||
Vertex v;
|
||||
TexturedVertex v;
|
||||
v.position = glm::vec3((float)i/(float)width, (float)j/(float)height, 0);
|
||||
v.normal = glm::vec3(0, 0, 1);
|
||||
v.texCoord = glm::vec2(v.position.x, v.position.y);
|
||||
|
@ -1,9 +1,9 @@
|
||||
#ifndef GRIDMESH_H
|
||||
#define GRIDMESH_H
|
||||
|
||||
#include "mesh.h"
|
||||
#include "standardmesh.h"
|
||||
|
||||
class GridMesh : public Mesh
|
||||
class GridMesh : public StandardMesh
|
||||
{
|
||||
public:
|
||||
GridMesh(int width, int height, bool alternate);
|
||||
|
21
mesh.cpp
21
mesh.cpp
@ -1,4 +1,5 @@
|
||||
#include "mesh.h"
|
||||
|
||||
#include "glassert.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
@ -8,12 +9,6 @@ Mesh::~Mesh()
|
||||
destroyGL();
|
||||
}
|
||||
|
||||
void Mesh::addVertex(const Vertex& v)
|
||||
{
|
||||
if(!locked)
|
||||
vertices.push_back(v);
|
||||
}
|
||||
|
||||
void Mesh::addFace(int i1, int i2, int i3)
|
||||
{
|
||||
if(!locked)
|
||||
@ -36,19 +31,13 @@ void Mesh::initGL()
|
||||
// create VBOs
|
||||
glAssert(glGenBuffers(NB_BUFFERS, vbo));
|
||||
|
||||
int size = getSizeofVertexType();
|
||||
|
||||
// init vertex vbo
|
||||
glAssert(glBindBuffer(GL_ARRAY_BUFFER, vbo[VERTEX_BUFFER]));
|
||||
glAssert(glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Vertex), vertices.data(), GL_STATIC_DRAW));
|
||||
glAssert(glBufferData(GL_ARRAY_BUFFER, getNbVertices() * size, getVertexData(), GL_STATIC_DRAW));
|
||||
|
||||
// position attribute
|
||||
glAssert(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(0)));
|
||||
glAssert(glEnableVertexAttribArray(0));
|
||||
// normal attribute
|
||||
glAssert(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(sizeof(glm::vec3))));
|
||||
glAssert(glEnableVertexAttribArray(1));
|
||||
// texCoord attribute
|
||||
glAssert(glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(2*sizeof(glm::vec3))));
|
||||
glAssert(glEnableVertexAttribArray(2));
|
||||
setAttribPointer();
|
||||
|
||||
// init indices vbo
|
||||
glAssert(glBindBuffer(GL_ARRAY_BUFFER, vbo[INDICES_BUFFER]));
|
||||
|
36
mesh.h
36
mesh.h
@ -3,34 +3,30 @@
|
||||
|
||||
#include <glew/glew.h>
|
||||
#include <vector>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class Mesh
|
||||
{
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
class Mesh{
|
||||
protected:
|
||||
enum {VERTEX_BUFFER, INDICES_BUFFER, NB_BUFFERS};
|
||||
|
||||
std::vector<unsigned int> indices;
|
||||
GLuint vao;
|
||||
GLuint vbo[2];
|
||||
bool locked;
|
||||
|
||||
virtual int getNbVertices() = 0;
|
||||
virtual int getSizeofVertexType() = 0;
|
||||
virtual void* getVertexData() = 0;
|
||||
virtual void setAttribPointer() = 0;
|
||||
|
||||
public:
|
||||
typedef struct
|
||||
{
|
||||
glm::vec3 position;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 texCoord;
|
||||
} Vertex;
|
||||
|
||||
~Mesh();
|
||||
void addVertex(const Vertex& v);
|
||||
void addFace(int i1, int i2, int i3);
|
||||
void initGL();
|
||||
void destroyGL();
|
||||
void draw();
|
||||
bool isLocked(){return locked;}
|
||||
|
||||
protected:
|
||||
enum {VERTEX_BUFFER, INDICES_BUFFER, NB_BUFFERS};
|
||||
|
||||
std::vector<Vertex> vertices;
|
||||
std::vector<unsigned int> indices;
|
||||
GLuint vao;
|
||||
GLuint vbo[2];
|
||||
bool locked;
|
||||
};
|
||||
|
||||
#endif // MESH_H
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <glew/glew.h>
|
||||
#include "basicmodule.h"
|
||||
#include "phongmaterial.h"
|
||||
#include "mesh.h"
|
||||
#include "standardmesh.h"
|
||||
|
||||
class Lights;
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "resourcebase.h"
|
||||
|
||||
ResourceBase::DataBase<Texture> ResourceBase::textures;
|
||||
ResourceBase::DataBase<Mesh> ResourceBase::meshes;
|
||||
ResourceBase::DataBase<StandardMesh> ResourceBase::meshes;
|
||||
ResourceBase::DataBase<Material> ResourceBase::materials;
|
||||
ResourceBase::DataBase<Shader> ResourceBase::shaders;
|
||||
ResourceBase::DataBase<Entity> ResourceBase::entities;
|
||||
@ -12,7 +12,7 @@ void ResourceBase::setTexture(const std::string &textureName, Texture* myTexture
|
||||
textures.add(textureName, myTexture);
|
||||
}
|
||||
|
||||
void ResourceBase::setMesh(const std::string &meshName, Mesh* myMesh )
|
||||
void ResourceBase::setMesh(const std::string &meshName, StandardMesh* myMesh )
|
||||
{
|
||||
meshes.add(meshName, myMesh);
|
||||
}
|
||||
@ -43,7 +43,7 @@ Texture* ResourceBase::getTexture(const std::string &textureName)
|
||||
return textures.get(textureName);
|
||||
}
|
||||
|
||||
Mesh* ResourceBase::getMesh(const std::string &meshName)
|
||||
StandardMesh* ResourceBase::getMesh(const std::string &meshName)
|
||||
{
|
||||
return meshes.get(meshName);
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define RESOURCEBASE_H
|
||||
|
||||
class Texture;
|
||||
class Mesh;
|
||||
class StandardMesh;
|
||||
class Material;
|
||||
class Shader;
|
||||
class Entity;
|
||||
@ -16,14 +16,14 @@ class ResourceBase
|
||||
{
|
||||
public:
|
||||
static void setTexture(const std::string &textureName, Texture* myTexture);
|
||||
static void setMesh(const std::string &meshName, Mesh* myMesh);
|
||||
static void setMesh(const std::string &meshName, StandardMesh* myMesh);
|
||||
static void setMaterial(const std::string &materialName, Material* myMaterial);
|
||||
static void setShader(const std::string &shaderName, Shader* myShader);
|
||||
static void setEntity(const std::string &entityName, Entity* myEntity);
|
||||
static void setLights(const std::string &lightsName, Lights* myLights);
|
||||
|
||||
static Texture* getTexture(const std::string &textureName);
|
||||
static Mesh* getMesh(const std::string &meshName);
|
||||
static StandardMesh* getMesh(const std::string &meshName);
|
||||
static Material* getMaterial(const std::string &materialName);
|
||||
static Shader* getShader(const std::string &shaderName);
|
||||
static Entity* getEntity(const std::string &entityName);
|
||||
@ -53,7 +53,7 @@ protected:
|
||||
};
|
||||
|
||||
static DataBase<Texture> textures;
|
||||
static DataBase<Mesh> meshes;
|
||||
static DataBase<StandardMesh> meshes;
|
||||
static DataBase<Material> materials;
|
||||
static DataBase<Shader> shaders;
|
||||
static DataBase<Entity> entities;
|
||||
|
@ -25,7 +25,6 @@ unix {
|
||||
}
|
||||
|
||||
SOURCES += shader.cpp \
|
||||
mesh.cpp \
|
||||
camera.cpp \
|
||||
gridmesh.cpp \
|
||||
texture.cpp \
|
||||
@ -41,10 +40,12 @@ SOURCES += shader.cpp \
|
||||
phongmodule.cpp \
|
||||
skyboxmodule.cpp \
|
||||
basicmodule.cpp \
|
||||
framebuffer.cpp
|
||||
framebuffer.cpp \
|
||||
standardmesh.cpp \
|
||||
mesh.cpp \
|
||||
bumpmappedmesh.cpp
|
||||
|
||||
HEADERS += shader.h \
|
||||
mesh.h \
|
||||
camera.h \
|
||||
glassert.h \
|
||||
material.h \
|
||||
@ -64,7 +65,11 @@ HEADERS += shader.h \
|
||||
basicmodule.h \
|
||||
module.h \
|
||||
resource.h \
|
||||
framebuffer.h
|
||||
framebuffer.h \
|
||||
standardmesh.h \
|
||||
mesh.h \
|
||||
bumpmappedmesh.h \
|
||||
vertex.h
|
||||
|
||||
OTHER_FILES += *.frag *.vert *.glsl *.todo
|
||||
|
||||
|
@ -62,101 +62,11 @@ void SparrowRenderer::addModule(Module* myModule, std::string name)
|
||||
modules.push_back(ModuleNode(myModule, name));
|
||||
}
|
||||
|
||||
void SparrowRenderer::addModule(Module* myModule, std::string name, int index)
|
||||
{
|
||||
if(index < 0)
|
||||
index = 0;
|
||||
if(index > modules.size())
|
||||
modules.push_back(ModuleNode(myModule, name));
|
||||
else
|
||||
{
|
||||
auto it = modules.begin();
|
||||
std::advance(it, index);
|
||||
modules.insert(it, ModuleNode(myModule, name));
|
||||
}
|
||||
}
|
||||
|
||||
void SparrowRenderer::removeModule(int index)
|
||||
{
|
||||
auto it = modules.begin();
|
||||
std::advance(it, index);
|
||||
modules.erase(it);
|
||||
}
|
||||
|
||||
void SparrowRenderer::removeModule(std::string name)
|
||||
{
|
||||
modules.erase(getModuleNode(name));
|
||||
}
|
||||
|
||||
Module* SparrowRenderer::getModule(int index)
|
||||
{
|
||||
auto it = modules.begin();
|
||||
std::advance(it, index);
|
||||
return (*it).module;
|
||||
}
|
||||
|
||||
Module* SparrowRenderer::getModule(std::string name)
|
||||
{
|
||||
return (*getModuleNode(name)).module;
|
||||
}
|
||||
|
||||
std::list<SparrowRenderer::ModuleNode>::iterator SparrowRenderer::getModuleNode(std::string name)
|
||||
{
|
||||
for(auto iterator = modules.begin(); iterator != modules.end(); ++iterator)
|
||||
{
|
||||
if(iterator->name == name)
|
||||
return iterator;
|
||||
}
|
||||
}
|
||||
|
||||
int SparrowRenderer::getNbModules()
|
||||
{
|
||||
return modules.size();
|
||||
}
|
||||
|
||||
std::string SparrowRenderer::getModuleName(int index)
|
||||
{
|
||||
auto it = modules.begin();
|
||||
std::advance(it, index);
|
||||
return (*it).name;
|
||||
}
|
||||
|
||||
void SparrowRenderer::enableModule(std::string name)
|
||||
{
|
||||
(*getModuleNode(name)).isEnabled = true;
|
||||
}
|
||||
|
||||
void SparrowRenderer::enableModule(int index)
|
||||
{
|
||||
auto it = modules.begin();
|
||||
std::advance(it, index);
|
||||
(*it).isEnabled = true;
|
||||
}
|
||||
|
||||
void SparrowRenderer::disableModule(std::string name)
|
||||
{
|
||||
(*getModuleNode(name)).isEnabled = false;
|
||||
}
|
||||
|
||||
void SparrowRenderer::disableModule(int index)
|
||||
{
|
||||
auto it = modules.begin();
|
||||
std::advance(it, index);
|
||||
(*it).isEnabled = false;
|
||||
}
|
||||
|
||||
bool SparrowRenderer::isModuleEnabled(std::string name)
|
||||
{
|
||||
return (*getModuleNode(name)).isEnabled;
|
||||
}
|
||||
|
||||
bool SparrowRenderer::isModuleEnabled(int index)
|
||||
{
|
||||
auto it = modules.begin();
|
||||
std::advance(it, index);
|
||||
return (*it).isEnabled;
|
||||
}
|
||||
|
||||
// camera methods
|
||||
|
||||
Camera* SparrowRenderer::getCamera()
|
||||
|
@ -17,20 +17,8 @@ public:
|
||||
void render();
|
||||
|
||||
// modules methods
|
||||
void addModule(Module* myModule, std::string name);
|
||||
void addModule(Module* myModule, std::string name, int index);
|
||||
void removeModule(std::string name);
|
||||
void removeModule(int index);
|
||||
Module* getModule(std::string name);
|
||||
Module* getModule(int index);
|
||||
int getNbModules();
|
||||
std::string getModuleName(int index);
|
||||
void enableModule(std::string name);
|
||||
void enableModule(int index);
|
||||
void disableModule(std::string name);
|
||||
void disableModule(int index);
|
||||
bool isModuleEnabled(std::string name);
|
||||
bool isModuleEnabled(int index);
|
||||
void addModule(Module* myModule, std::string name);
|
||||
int getNbModules();
|
||||
|
||||
// camera methods
|
||||
Camera* getCamera();
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "sphere.h"
|
||||
#include "glm/ext.hpp"
|
||||
|
||||
#define M_PI 3.14159265358979323846
|
||||
#define MAGIC_RATIO 0.37139f
|
||||
@ -66,9 +67,9 @@ int Sphere::getEdge(int a, int b)
|
||||
else if(current->next == NULL)
|
||||
{
|
||||
// creating subdivision vertex
|
||||
Vertex v;
|
||||
Vertex v0 = vertices[a];
|
||||
Vertex v1 = vertices[b];
|
||||
TexturedVertex v;
|
||||
TexturedVertex v0 = vertices[a];
|
||||
TexturedVertex v1 = vertices[b];
|
||||
v.position = glm::normalize((v0.position + v1.position)/2.f);
|
||||
v.normal = v.position;
|
||||
|
||||
@ -98,7 +99,7 @@ int Sphere::getEdge(int a, int b)
|
||||
|
||||
void Sphere::createVertex(float u, float v)
|
||||
{
|
||||
Vertex vert;
|
||||
TexturedVertex vert;
|
||||
vert.position = glm::vec3(cos(u*2*M_PI)*sin(v*M_PI),
|
||||
cos(v*M_PI),
|
||||
sin(u*2*M_PI)*sin(v*M_PI));
|
||||
|
4
sphere.h
4
sphere.h
@ -1,9 +1,9 @@
|
||||
#ifndef SPHERE_H
|
||||
#define SPHERE_H
|
||||
|
||||
#include "mesh.h"
|
||||
#include "standardmesh.h"
|
||||
|
||||
class Sphere : public Mesh
|
||||
class Sphere : public StandardMesh
|
||||
{
|
||||
private:
|
||||
class Edge{
|
||||
|
24
standardmesh.cpp
Normal file
24
standardmesh.cpp
Normal file
@ -0,0 +1,24 @@
|
||||
#include "standardmesh.h"
|
||||
#include "glassert.h"
|
||||
|
||||
void StandardMesh::addVertex(const TexturedVertex& v)
|
||||
{
|
||||
if(!locked)
|
||||
vertices.push_back(v);
|
||||
}
|
||||
|
||||
void StandardMesh::setAttribPointer()
|
||||
{
|
||||
glAssert(glBindVertexArray(vao));
|
||||
glAssert(glBindBuffer(GL_ARRAY_BUFFER, vbo[VERTEX_BUFFER]));
|
||||
|
||||
// position attribute
|
||||
glAssert(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(TexturedVertex), BUFFER_OFFSET(0)));
|
||||
glAssert(glEnableVertexAttribArray(0));
|
||||
// normal attribute
|
||||
glAssert(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(TexturedVertex), BUFFER_OFFSET(sizeof(glm::vec3))));
|
||||
glAssert(glEnableVertexAttribArray(1));
|
||||
// texCoord attribute
|
||||
glAssert(glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TexturedVertex), BUFFER_OFFSET(2*sizeof(glm::vec3))));
|
||||
glAssert(glEnableVertexAttribArray(2));
|
||||
}
|
34
standardmesh.h
Normal file
34
standardmesh.h
Normal file
@ -0,0 +1,34 @@
|
||||
#ifndef STANDARDMESH_H
|
||||
#define STANDARDMESH_H
|
||||
|
||||
#include "vertex.h"
|
||||
#include "mesh.h"
|
||||
|
||||
class StandardMesh : public Mesh{
|
||||
protected:
|
||||
std::vector<TexturedVertex> vertices;
|
||||
|
||||
virtual int getNbVertices()
|
||||
{
|
||||
return vertices.size();
|
||||
}
|
||||
|
||||
virtual int getSizeofVertexType()
|
||||
{
|
||||
return sizeof(TexturedVertex);
|
||||
}
|
||||
|
||||
virtual void* getVertexData()
|
||||
{
|
||||
return (void*)(vertices.data());
|
||||
}
|
||||
|
||||
virtual void setAttribPointer();
|
||||
|
||||
public:
|
||||
|
||||
void addVertex(const TexturedVertex& v);
|
||||
|
||||
};
|
||||
|
||||
#endif // STANDARDMESH_H
|
@ -1,5 +1,5 @@
|
||||
#include "utils.h"
|
||||
#include "mesh.h"
|
||||
#include "standardmesh.h"
|
||||
#include <QFile>
|
||||
#include <QTextStream>
|
||||
#include <QImage>
|
||||
@ -90,16 +90,16 @@ void Utils::loadMTL(const std::string &filename)
|
||||
|
||||
}
|
||||
|
||||
Mesh* Utils::loadOBJ(const std::string &filename)
|
||||
StandardMesh* Utils::loadOBJ(const std::string &filename)
|
||||
{
|
||||
Mesh* mesh = new Mesh();
|
||||
StandardMesh* mesh = new StandardMesh();
|
||||
std::vector<glm::vec3> pos;
|
||||
std::vector<glm::vec3> norm;
|
||||
std::vector<glm::vec2> tex;
|
||||
QString line;
|
||||
QStringList list;
|
||||
QStringList faceList;
|
||||
Mesh::Vertex v;
|
||||
TexturedVertex v;
|
||||
int nb_vertices = 0;
|
||||
QFile f(QString(filename.c_str()));
|
||||
if(!f.open(QFile::ReadOnly | QFile::Text))
|
||||
|
4
utils.h
4
utils.h
@ -3,13 +3,13 @@
|
||||
|
||||
#include <string>
|
||||
class QImage;
|
||||
class Mesh;
|
||||
class StandardMesh;
|
||||
|
||||
class Utils
|
||||
{
|
||||
public:
|
||||
static std::string fileToString(const std::string &filename);
|
||||
static Mesh* loadOBJ(const std::string &filename);
|
||||
static StandardMesh* loadOBJ(const std::string &filename);
|
||||
//static void loadOBJ(const std::string &filename);
|
||||
static void loadMTL(const std::string &filename);
|
||||
class Image
|
||||
|
29
vertex.h
Normal file
29
vertex.h
Normal file
@ -0,0 +1,29 @@
|
||||
#ifndef VERTEX_H
|
||||
#define VERTEX_H
|
||||
|
||||
#include "glm/vec3.hpp"
|
||||
#include "glm/vec2.hpp"
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 position;
|
||||
};
|
||||
|
||||
struct BasicVertex : public Vertex
|
||||
{
|
||||
glm::vec3 normal;
|
||||
};
|
||||
|
||||
struct TexturedVertex : public BasicVertex
|
||||
{
|
||||
glm::vec2 texCoord;
|
||||
};
|
||||
|
||||
struct SRFVertex : public TexturedVertex
|
||||
{
|
||||
glm::vec3 tangent;
|
||||
glm::vec3 bitangent;
|
||||
};
|
||||
|
||||
#endif // VERTEX_H
|
||||
|
Loading…
x
Reference in New Issue
Block a user