SparrowRenderer/entity.h
2015-07-16 23:57:59 +02:00

26 lines
479 B
C++

#ifndef ENTITY_H
#define ENTITY_H
#include "glm/mat4x4.hpp"
#include <vector>
class StandardMesh;
class Material;
class Shader;
class Entity
{
protected:
StandardMesh* mesh;
Material* mat;
glm::mat4 modelMatrix;
public:
Entity(StandardMesh* myMesh, Material* myMat);
virtual void draw(const glm::mat4 viewMatrix, const glm::mat4 projectionMatrix);
glm::mat4* getTransform();
Shader* getShader();
Material* getMaterial();
};
#endif // ENTITY_H