SparrowRenderer/standardmesh.cpp
2015-07-16 23:57:59 +02:00

25 lines
858 B
C++

#include "standardmesh.h"
#include "glassert.h"
void StandardMesh::addVertex(const TexturedVertex& v)
{
if(!locked)
vertices.push_back(v);
}
void StandardMesh::setAttribPointer()
{
glAssert(glBindVertexArray(vao));
glAssert(glBindBuffer(GL_ARRAY_BUFFER, vbo[VERTEX_BUFFER]));
// position attribute
glAssert(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(TexturedVertex), BUFFER_OFFSET(0)));
glAssert(glEnableVertexAttribArray(0));
// normal attribute
glAssert(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(TexturedVertex), BUFFER_OFFSET(sizeof(glm::vec3))));
glAssert(glEnableVertexAttribArray(1));
// texCoord attribute
glAssert(glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TexturedVertex), BUFFER_OFFSET(2*sizeof(glm::vec3))));
glAssert(glEnableVertexAttribArray(2));
}