SparrowRenderer/shaders/gui.vert.glsl

18 lines
334 B
GLSL

layout(location = 0)in vec2 inPosition;
#ifdef TEXTURABLE
layout(location = 2)in vec2 inTexCoord;
out vec2 texCoord;
#endif
uniform mat4 transformMatrix;
uniform mat4 orthoMatrix;
void main(void) {
#ifdef TEXTURABLE
texCoord = inTexCoord;
#endif
gl_Position = orthoMatrix * transformMatrix * vec4(inPosition, 0.0, 1.0);
}