SparrowRenderer/lights.cpp

15 lines
325 B
C++

#include "lights.h"
#include "shader.h"
void Lights::addLight(const glm::vec3 &myPosition, const glm::vec3 myColor)
{
Light l;
l.position = myPosition;
l.color = myColor;
}
void Lights::bind(GLuint location, Shader* shader)
{
//shader->bindVec3Array(location, (glm::vec3*)lights.data(), lights.size()*2);
}