SparrowRenderer/sparrowrenderer.cpp
2015-06-22 01:57:02 +02:00

36 lines
778 B
C++

#include "sparrowrenderer.h"
#include "shader.h"
#include "camera.h"
#include "scene.h"
#include "glassert.h"
#include <glew/glew.h>
#include <QString>
SparrowRenderer::SparrowRenderer(int width, int height)
{
shader = new Shader(QString("../phong.vert"), QString("../phong.frag"));
scene = new Scene();
scene->setCamera(new Camera(width, height));
}
SparrowRenderer::~SparrowRenderer()
{
delete(scene->getCamera());
delete(shader);
delete(scene);
}
void SparrowRenderer::resize(int width, int height)
{
scene->getCamera()->resize(width, height);
}
void SparrowRenderer::render()
{
// bind shader
GLuint programId = shader->getProgramId();
glAssert(glUseProgram(programId));
// draw geometry
scene->drawEntities(programId);
}