debugger main and generator
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8
Makefile
8
Makefile
@ -1,16 +1,18 @@
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CC=gcc
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LIB=-lSDL -lm -L./lib
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FLAGS=-Wall
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ifdef SystemRoot
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RM=del /Q
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FixPath=$(subst /,\,$1)
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BINARY=PixelWars.exe
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LIB=-lSDL -lm -L./lib
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FLAGS=-Wall -I./include
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else
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ifeq ($(shell uname), Linux)
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RM=rm -f
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FixPath=$1
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BINARY=PixelWars
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LIB=-lSDL -lm
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FLAGS=-Wall
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endif
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endif
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@ -22,7 +24,7 @@ purple : purple.o
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main : main.o generator.o
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$(BINARY) : orange purple main
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$(BINARY) : orange.o purple.o main.o generator.o
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$(CC) main.o generator.o orange.o purple.o -o $(BINARY) $(LIB)
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%.o: %.c
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@ -64,7 +64,7 @@ void create_map(t_pixel** map, t_team* teams, int w, int h){
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//génération de la carte
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for (i=0;i<width;i++){
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for(j=0;j>height;j++){
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for(j=0;j<height;j++){
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if (i == 0 || j == 0){
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map[i][j].type = BEDROCK;
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}else{
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47
main.c
47
main.c
@ -17,8 +17,10 @@ int get_purple_size();
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int get_orange_size();
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void initWorld(){
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int i;
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int i, j;
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// allocations
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printf("Allocating memory...\n");
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teams = malloc(sizeof(t_team)*NB_TEAMS);
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for(i=0; i<NB_TEAMS; i++){
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teams[i].team = i;
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@ -39,12 +41,16 @@ void initWorld(){
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teams[i].spawn_food = 0;
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teams[i].spawn_count = 0;
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}
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map = malloc(sizeof(t_pixel)*WIDTH*HEIGHT);
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map = (t_pixel**)malloc(sizeof(t_pixel*)*WIDTH);
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for(i=0; i<WIDTH; i++)
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map[i] = (t_pixel*)malloc(sizeof(t_pixel)*HEIGHT);
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// generate map
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printf("Generating map...\n");
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create_map(map, teams, WIDTH, HEIGHT);
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// create image from map
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printf("Creating image from map...\n");
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generateImg();
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}
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@ -146,27 +152,29 @@ void generateImg(){
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for(i=0; i<WIDTH; i++){
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for(j=0; j<HEIGHT; j++){
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switch(map[i][j].type){
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BEDROCK : color = 0xFF00FFFF; break;
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GRASS : color = 0x00FF00FF; break;
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ROCK : color = 0x000000FF; break;
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IRON_ORE : color = 0x000000FF; break;
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TREE : color = 0x000000FF; break;
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BERRIES : color = 0x000000FF; break;
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FOOD : color = 0x000000FF; break;
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WOOD : color = 0x000000FF; break;
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STONE : color = 0x000000FF; break;
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IRON : color = 0x000000FF; break;
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CORPSE : color = 0x000000FF; break;
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DUDE : color = 0x000000FF; break;
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SPAWN : color = 0x000000FF; break;
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WALL : color = 0x000000FF; break;
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ROAD : color = 0x000000FF; break;
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SWORD : color = 0x000000FF; break;
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SIGN : color = 0x000000FF; break;
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case BEDROCK : color = 0x101020; break;
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case GRASS : color = 0x004400; break;
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case ROCK : color = 0x444444; break;
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case IRON_ORE : color = 0x402020; break;
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case TREE : color = 0x000F0F; break;
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case BERRIES : color = 0x005F00; break;
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case FOOD : color = 0x000000; break;
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case WOOD : color = 0x000000; break;
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case STONE : color = 0x000000; break;
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case IRON : color = 0x000000; break;
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case CORPSE : color = 0x000000; break;
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case DUDE : color = 0x000000; break;
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case SPAWN : color = 0xFFFFFF; break;
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case WALL : color = 0x000000; break;
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case ROAD : color = 0x000000; break;
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case SWORD : color = 0x000000; break;
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case SIGN : color = 0x000000; break;
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default : color = 0x0000FF; break; // bleu absolu = bug
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}
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putpixel(img, i, j, color);
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//img->pixels[j * WIDTH + i] = color;
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}
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printf("\n");
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}
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}
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@ -260,6 +268,7 @@ int MAIN( int argc, char** argv )
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printf("Starting Pixel Wars on %s\n", OS);
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initSDL();
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initWorld();
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SDL_Flip(img);
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while (!keystate[SDLK_ESCAPE] && !over){
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temps = SDL_GetTicks();
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