changed the color palette
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parent
41ba6b25c7
commit
85cdeaf4d3
64
main.c
64
main.c
@ -132,16 +132,37 @@ void handleAction(t_action action, t_dude dude){
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addFight(dude, *((t_dude*)(target.data)));
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break;
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case PICK :
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// TODO
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// if target is resource :
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// put target in inventory
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// put grass on target
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break;
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case PUT :
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// if target is grass or road or corpse
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// target = inventory
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// inventory = NULL
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// else if target is spawn and inventory is food
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// spawn.food ++
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break;
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case WORK :
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// switch target
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// case rock -> stone
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// case berries -> food
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// case tree -> wood
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// case grass -> road
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// case road -> grass
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// case stone -> wall
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// case wood -> sign
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// case sign -> wood
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// case iron_ore -> iron
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// case iron -> sword
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// case corpse -> grass
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break;
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case WAIT :
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// ...
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break;
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case COMMUNICATE :
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// if target is sign -> set sign message
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// if target is dude -> sent message to dude
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break;
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}
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}
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@ -149,32 +170,41 @@ void handleAction(t_action action, t_dude dude){
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void generateImg(){
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int i, j;
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Uint32 color;
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t_dude* dudeData;
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int* spawnData;
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for(i=0; i<WIDTH; i++){
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for(j=0; j<HEIGHT; j++){
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switch(map[i][j].type){
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case BEDROCK : color = 0x101020; break;
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case GRASS : color = 0x004400; break;
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case ROCK : color = 0x444444; break;
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case IRON_ORE : color = 0x402020; break;
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case ROCK : color = 0x8C8C8C; break;
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case IRON_ORE : color = 0x917B61; break;
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case TREE : color = 0x000F0F; break;
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case BERRIES : color = 0x005F00; break;
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case FOOD : color = 0x000000; break;
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case WOOD : color = 0x000000; break;
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case STONE : color = 0x000000; break;
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case IRON : color = 0x000000; break;
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case CORPSE : color = 0x000000; break;
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case DUDE : color = 0x000000; break;
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case SPAWN : color = 0xFFFFFF; break;
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case WALL : color = 0x000000; break;
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case ROAD : color = 0x000000; break;
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case SWORD : color = 0x000000; break;
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case SIGN : color = 0x000000; break;
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case BERRIES : color = 0x6B87C7; break;
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case FOOD : color = 0xFF7A7A; break;
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case WOOD : color = 0x634A22; break;
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case STONE : color = 0x999999; break;
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case IRON : color = 0x555555; break;
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case CORPSE : color = 0xFF0000; break;
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case DUDE :
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dudeData = map[i][j].data;
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color = dudeData->team == ORANGE ? 0xFF8000 : 0x9900FF;
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break;
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case SPAWN :
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spawnData = (int*)map[i][j].data;
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color = *spawnData == ORANGE ? 0xFFC080 : 0xD596FF;
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break;
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case WALL : color = 0xE6B2A1; break;
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case ROAD : color = 0xEDB287; break;
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case SWORD : color = 0xEBEBEB; break;
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case SIGN : color = 0xA37A50; break;
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default : color = 0x0000FF; break; // bleu absolu = bug
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}
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putpixel(img, i, j, color);
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//img->pixels[j * WIDTH + i] = color;
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}
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printf("\n");
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}
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}
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