initial commit

This commit is contained in:
anselme16 2015-01-12 16:01:58 +01:00
commit d8e43ff04f
7 changed files with 446 additions and 0 deletions

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Courier.ttf Executable file

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#include "main.h"
#include "team.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
t_pixel** map;
t_teams* teams;
SDL_Surface* img;
void initWorld(){
int i, j;
// allocations
for(i=0; i<NB_TEAMS; i++)
dudes = malloc(sizeof(t_dude)*MAX_DUDES);
map = malloc(sizeof(t_pixel)*WIDTH*HEIGHT);
// generate map
// here
// create image from map
generateImg();
}
void addFight(t_dude dude, t_dude other_dude){
}
void updateTeam(t_team team){
int i;
t_action action;
for(i=0; i<team.nb_dudes; i++){
t_dude dude = team.dudes[i];
action = team.update((void*)(dude.custom_data), (void*)(dude.com_data));
handleAction(action, dude);
}
}
t_pixel getTile(t_coord coord, int dir){
switch(dir){
case NORTH :
coord.x++;
break;
case SOUTH :
coord.x--;
break;
case WEST :
coord.y++;
break;
case EAST :
coord.y--;
break;
}
return map[coord.x][coord.y];
}
void spawnDudes(){
int i;
t_dude new_dude;
for(i=0; i<NB_TEAMS; i++){
t_team team = teams[i];
if(team.spawn_food)
team.spawn_count++;
if(team.spawn_count > 10 && map[team.spawn.x][team.spawn.y].type == SPAWN){
team.spawn_food--;
new_dude.pos = team.spawn;
new_dude.team = team.team;
new_dude.inventory = -1;
new_dude.ground = SPAWN;
new_dude.custom_data = malloc(team.dude_size);
memset(new_dude.custom_data, 0, dude_size);
new_dude.com_data = NULL;
team.dudes[team.nb_dudes++] = new_dude;
}
}
}
void handleAction(t_action action, t_dude dude){
t_pixel target = getTile(dude.pos, action.dir);
switch(action.type){
case MOVE :
if( target.type != WALL
&& target.type != ROCK
&& target.type != BEDROCK
&& target.type != IRON_ORE
&& target.type != DUDE
&& target.type != TREE
){
map[dude.pos.x][dude.pos.y] = dude.ground;
dude.ground = target;
target.type = DUDE;
target.data = &dude;
}
break;
case ATTACK :
if(target.type == DUDE)
addFight(dude, *((dude*)(target.data)));
break;
case PICK :
// TODO
break;
case PUT :
break;
case WORK :
break;
case WAIT :
break;
case COMMUNICATE :
break;
}
}
void generateImg(){
Uint32 color;
for(i=0; i<WIDTH; i++){
for(j=0; j<HEIGHT; j++){
switch(map[i][j].type){
BEDROCK : color = 0xFF00FFFF; break;
GRASS : color = 0x00FF00FF; break;
ROCK : color = 0x000000FF; break;
IRON_ORE : color = 0x000000FF; break;
TREE : color = 0x000000FF; break;
BERRIES : color = 0x000000FF; break;
FOOD : color = 0x000000FF; break;
WOOD : color = 0x000000FF; break;
STONE : color = 0x000000FF; break;
IRON : color = 0x000000FF; break;
CORPSE : color = 0x000000FF; break;
DUDE : color = 0x000000FF; break;
SPAWN : color = 0x000000FF; break;
WALL : color = 0x000000FF; break;
ROAD : color = 0x000000FF; break;
SWORD : color = 0x000000FF; break;
SIGN : color = 0x000000FF; break;
}
putpixel(img, i, j, color);
//img->pixels[j * WIDTH + i] = color;
}
}
}
int min(int a, int b)
{
if (a<b) return a;
else return b;
}
int max(int a, int b)
{
if (a>b) return a;
else return b;
}
Uint32 getpixel(SDL_Surface *surface, int x, int y)
{
int bpp = surface->format->BytesPerPixel;
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch (bpp) {
case 1:
return *p;
case 2:
return *(Uint16 *)p;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0;
}
}
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *)p = pixel;
break;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *)p = pixel;
break;
}
}
void initSDL()
{
srand(time(NULL));
img = SDL_SetVideoMode(RESX, RESY, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption("Pixel Wars", NULL);
SDL_FillRect(img, NULL, SDL_MapRGB(img->format, 255, 255, 255));
if(TTF_Init() == -1)
{
fprintf(stderr, "Erreur d'initialisation de TTF_Init : %s\n", TTF_GetError());
exit(EXIT_FAILURE);
}
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
fprintf(stderr, "Erreur d'initialisation de la SDL");
exit(EXIT_FAILURE);
}
}
int MAIN( int argc, char** argv )
{
initSDL();
initWorld();
while (!keystate[SDLK_ESCAPE] && !over){
temps = SDL_GetTicks();
SDL_PumpEvents();
int i;
spawnDudes();
for(i=0; i<NB_TEAMS; i++)
updateTeam(teams[i]);
if(SDL_GetTicks()-temps < MAX_FPS) SDL_Delay(MAX_FPS+temps-SDL_GetTicks());
SDL_Flip(img);
}
TTF_CloseFont(police);
TTF_Quit();
SDL_FreeSurface(img);
SDL_Quit();
return 0;
}

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#ifndef MAIN_H
#define MAIN_H
#include "team.h"
#ifdef _WIN32
#define MAIN WinMain
#else
#define MAIN main
#endif
#define MAX_FPS 60;
#define MAX_DUDES 50;
#define WIDTH 400;
#define HEIGHT 250;
// Teams
enum{
PURPLE, ORANGE, NB_TEAMS;
}
typedef struct{
int type;
void* data;
} t_pixel;
typedef struct{
t_coord pos;
int team;
int inventory;
t_pixel ground;
void* custom_data;
void* com_data
} t_dude
typedef struct{
int team;
int dude_size;
t_action(void*, void*, int)* update;
int nb_dudes;
t_dude* dudes;
t_coord spawn;
int spawn_food;
} t_team;
#endif

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typedef struct{
int x;
int y;
int type;
int power;
int radius;
} t_epicenter;
#define MAX_POWER 10
// create list of epicenter
t_epicenter* l_epicenters;
int size_epi;
void map_init(){
int i,j;
//génération des épicentres
l_epicenters = malloc();
for(i=0;i<NB_TEAMS;i++)
create_epicenter(GRASS);
for(i=2; i<5;i++){
int nb_epi = rand()%5;
for(i=0;i<nb_epi;i++)
create_epicenter(i);
}
//génération de la carte
for (i=0;i<WIDTH;i++){
for(j=0;j>HEIGHT;j++){
if (i == 0 || j == 0){
map[i][j]=BEDROCK;
else{
map[i][j] = generate(i,j);
}
}
}
int spawns[NB_TEAMS];
memset(spawns, 0, NB_TEAMS);
for(int k=0;k<NB_TEAMS;k++){
x_rand= rand()%WIDTH;
y_rand= rand()%HEIGHT;
int error = 1;
while(error != 0){
error = 0;
for (int l=0;l<k;l++){
t_coord sp = teams[l].spawn;
if (distance_manhattan(x_rand,y_rand,sp.x,sp.y) < 50)
error = 1;
}
}
teams[k].spawn.x = x_rand;
teams[k].spawn.y = y_rand;
}
}
create_epicenter(int type){
t_epicenter epicenter;
epicenter.x=rand()%WIDTH;
epicenter.y=rand()%HEIGHT;
epicenter.type = type;
epicenter.power = rand()%MAX_POWER;
epicenter.radius = rand()%(WIDTH*HEIGHT/4);
l_epicenters[nb_epicenters++]=epicenter;
}
int generate(int x, int y){
int i, type;
int proba[5];
for(i=0;i<size_epi;i++){
epi = l_epicenters[i];
dist_to_epi = distance_manhattan(x,y,epi.x, epi.y);
if (dist_to_epi < epi.radius){
ratio = (int) ((epi.radius - dist_to_epi) * 100) / radius;
proba[epi.type-1]=epi.power * ratio;
}
}
int sum=0;
for (i=0;i<5;i++){
sum += proba[i];
}
val = rand()%sum;
int seuil = 0;
for (i=0;i<5;i++){
start += proba[i]
if(type < seuil){
return i+1;
}
}
return 1;
}
int distance_manhattan(int x1,int y1, int x2, int y2){
return absolute(x1-x2) + absolute(y1-y2);
}
int absolute(int val){
return val > 0 ? val : -val;
}

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#ifndef TEAM_H
#define TEAM_H
// Directions
enum{
NORTH, SOUTH, EAST, WEST
};
// Tile types
enum{
BEDROCK, GRASS, ROCK, IRON_ORE, TREE, BERRIES, // nature
FOOD, WOOD, STONE, IRON, // resources
CORPSE, DUDE, // humans
SPAWN, WALL, ROAD, SWORD, SIGN // buildings
};
// Action types
enum{
MOVE, ATTACK, PICK, PUT, WORK, WAIT, COMMUNICATE
};
typedef struct{
int x;
int y;
} t_coord;
typedef struct{
int type;
int dir;
void* data;
} t_action;
int getInventory();
int getNear(int dir);
#endif