PixelWars/main.c
2015-01-12 16:01:58 +01:00

255 lines
5.1 KiB
C
Executable File

#include "main.h"
#include "team.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
t_pixel** map;
t_teams* teams;
SDL_Surface* img;
void initWorld(){
int i, j;
// allocations
for(i=0; i<NB_TEAMS; i++)
dudes = malloc(sizeof(t_dude)*MAX_DUDES);
map = malloc(sizeof(t_pixel)*WIDTH*HEIGHT);
// generate map
// here
// create image from map
generateImg();
}
void addFight(t_dude dude, t_dude other_dude){
}
void updateTeam(t_team team){
int i;
t_action action;
for(i=0; i<team.nb_dudes; i++){
t_dude dude = team.dudes[i];
action = team.update((void*)(dude.custom_data), (void*)(dude.com_data));
handleAction(action, dude);
}
}
t_pixel getTile(t_coord coord, int dir){
switch(dir){
case NORTH :
coord.x++;
break;
case SOUTH :
coord.x--;
break;
case WEST :
coord.y++;
break;
case EAST :
coord.y--;
break;
}
return map[coord.x][coord.y];
}
void spawnDudes(){
int i;
t_dude new_dude;
for(i=0; i<NB_TEAMS; i++){
t_team team = teams[i];
if(team.spawn_food)
team.spawn_count++;
if(team.spawn_count > 10 && map[team.spawn.x][team.spawn.y].type == SPAWN){
team.spawn_food--;
new_dude.pos = team.spawn;
new_dude.team = team.team;
new_dude.inventory = -1;
new_dude.ground = SPAWN;
new_dude.custom_data = malloc(team.dude_size);
memset(new_dude.custom_data, 0, dude_size);
new_dude.com_data = NULL;
team.dudes[team.nb_dudes++] = new_dude;
}
}
}
void handleAction(t_action action, t_dude dude){
t_pixel target = getTile(dude.pos, action.dir);
switch(action.type){
case MOVE :
if( target.type != WALL
&& target.type != ROCK
&& target.type != BEDROCK
&& target.type != IRON_ORE
&& target.type != DUDE
&& target.type != TREE
){
map[dude.pos.x][dude.pos.y] = dude.ground;
dude.ground = target;
target.type = DUDE;
target.data = &dude;
}
break;
case ATTACK :
if(target.type == DUDE)
addFight(dude, *((dude*)(target.data)));
break;
case PICK :
// TODO
break;
case PUT :
break;
case WORK :
break;
case WAIT :
break;
case COMMUNICATE :
break;
}
}
void generateImg(){
Uint32 color;
for(i=0; i<WIDTH; i++){
for(j=0; j<HEIGHT; j++){
switch(map[i][j].type){
BEDROCK : color = 0xFF00FFFF; break;
GRASS : color = 0x00FF00FF; break;
ROCK : color = 0x000000FF; break;
IRON_ORE : color = 0x000000FF; break;
TREE : color = 0x000000FF; break;
BERRIES : color = 0x000000FF; break;
FOOD : color = 0x000000FF; break;
WOOD : color = 0x000000FF; break;
STONE : color = 0x000000FF; break;
IRON : color = 0x000000FF; break;
CORPSE : color = 0x000000FF; break;
DUDE : color = 0x000000FF; break;
SPAWN : color = 0x000000FF; break;
WALL : color = 0x000000FF; break;
ROAD : color = 0x000000FF; break;
SWORD : color = 0x000000FF; break;
SIGN : color = 0x000000FF; break;
}
putpixel(img, i, j, color);
//img->pixels[j * WIDTH + i] = color;
}
}
}
int min(int a, int b)
{
if (a<b) return a;
else return b;
}
int max(int a, int b)
{
if (a>b) return a;
else return b;
}
Uint32 getpixel(SDL_Surface *surface, int x, int y)
{
int bpp = surface->format->BytesPerPixel;
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch (bpp) {
case 1:
return *p;
case 2:
return *(Uint16 *)p;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0;
}
}
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *)p = pixel;
break;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *)p = pixel;
break;
}
}
void initSDL()
{
srand(time(NULL));
img = SDL_SetVideoMode(RESX, RESY, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption("Pixel Wars", NULL);
SDL_FillRect(img, NULL, SDL_MapRGB(img->format, 255, 255, 255));
if(TTF_Init() == -1)
{
fprintf(stderr, "Erreur d'initialisation de TTF_Init : %s\n", TTF_GetError());
exit(EXIT_FAILURE);
}
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
fprintf(stderr, "Erreur d'initialisation de la SDL");
exit(EXIT_FAILURE);
}
}
int MAIN( int argc, char** argv )
{
initSDL();
initWorld();
while (!keystate[SDLK_ESCAPE] && !over){
temps = SDL_GetTicks();
SDL_PumpEvents();
int i;
spawnDudes();
for(i=0; i<NB_TEAMS; i++)
updateTeam(teams[i]);
if(SDL_GetTicks()-temps < MAX_FPS) SDL_Delay(MAX_FPS+temps-SDL_GetTicks());
SDL_Flip(img);
}
TTF_CloseFont(police);
TTF_Quit();
SDL_FreeSurface(img);
SDL_Quit();
return 0;
}