Anselme
|
2422cbe873
|
implemented COMMUNICATE
|
2016-05-30 17:20:37 +02:00 |
|
Anselme FRANÇOIS
|
fed5b48afe
|
fixed freeze in simple behavior
|
2016-05-28 13:30:06 +02:00 |
|
Anselme
|
67c18703a1
|
updated interface, simSpeed control and pause is now working, updateing pixel position after move also works
|
2016-05-27 11:58:28 +02:00 |
|
|
49d1ffb0c4
|
population counter is updating, ninja dude walking on the world
|
2016-05-26 23:31:09 +02:00 |
|
Anselme FRANÇOIS
|
69890b57cb
|
mapscene now handle duplicates, and team colors
|
2016-05-26 21:39:41 +02:00 |
|
|
388794bca6
|
small change
|
2016-05-24 23:31:00 +02:00 |
|
|
f8e5667b44
|
added timer for update loop
|
2016-05-23 23:37:45 +02:00 |
|
|
c07bec7796
|
started to convert handleAction
|
2016-05-19 01:11:46 +02:00 |
|
Anselme
|
84a9aad3e0
|
fixes and added TODOs
|
2016-05-18 17:50:22 +02:00 |
|
Anselme
|
dfb5d471a6
|
Info is now an interface, implemented by Dude
|
2016-05-18 17:31:50 +02:00 |
|
|
438f019e28
|
added run loop for simulation
|
2016-05-18 00:34:13 +02:00 |
|
|
d63e0a8fe6
|
need to see the toreiller, sorry ! :D
|
2016-05-17 23:26:39 +02:00 |
|
|
bd420fe97b
|
renamed team.h in behavior.h and added basic simulation class
|
2016-05-17 20:39:40 +02:00 |
|
Anselme
|
cfbec41c44
|
added generators to the list of things to select, worked on the rendering
|
2016-05-16 17:50:27 +02:00 |
|