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EpicSparrow/PixelWars
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143 Commits 1 Branch 0 Tags
Commit Graph

14 Commits

Author SHA1 Message Date
Anselme
2422cbe873 implemented COMMUNICATE 2016-05-30 17:20:37 +02:00
Anselme FRANÇOIS
fed5b48afe fixed freeze in simple behavior 2016-05-28 13:30:06 +02:00
Anselme
67c18703a1 updated interface, simSpeed control and pause is now working, updateing pixel position after move also works 2016-05-27 11:58:28 +02:00
Lendemor
49d1ffb0c4 population counter is updating, ninja dude walking on the world 2016-05-26 23:31:09 +02:00
Anselme FRANÇOIS
69890b57cb mapscene now handle duplicates, and team colors 2016-05-26 21:39:41 +02:00
Lendemor
388794bca6 small change 2016-05-24 23:31:00 +02:00
Lendemor
f8e5667b44 added timer for update loop 2016-05-23 23:37:45 +02:00
Lendemor
c07bec7796 started to convert handleAction 2016-05-19 01:11:46 +02:00
Anselme
84a9aad3e0 fixes and added TODOs 2016-05-18 17:50:22 +02:00
Anselme
dfb5d471a6 Info is now an interface, implemented by Dude 2016-05-18 17:31:50 +02:00
Lendemor
438f019e28 added run loop for simulation 2016-05-18 00:34:13 +02:00
Lendemor
d63e0a8fe6 need to see the toreiller, sorry ! :D 2016-05-17 23:26:39 +02:00
Lendemor
bd420fe97b renamed team.h in behavior.h and added basic simulation class 2016-05-17 20:39:40 +02:00
Anselme
cfbec41c44 added generators to the list of things to select, worked on the rendering 2016-05-16 17:50:27 +02:00
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