PixelWars/shaders/pixel.vert.glsl

15 lines
243 B
GLSL

#version 330 core
layout(location = 0)in vec2 inTexPosition;
layout(location = 1)in vec3 inColor;
uniform vec2 texRatio;
out vec3 color;
void main(void)
{
color = inColor;
gl_Position = vec4(inTexPosition*texRatio -1, 0.0, 1.0);
}