This commit is contained in:
Anselme 2016-12-14 22:08:07 +01:00
commit ca1133dcd4
15 changed files with 173 additions and 215 deletions

6
src/defaultkeysmap.cpp Normal file
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@ -0,0 +1,6 @@
#include "defaultkeysmap.h"
//DefaultKeysMap::DefaultKeysMap()
//{
//}

42
src/defaultkeysmap.h Normal file
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@ -0,0 +1,42 @@
#ifndef DEFAULTKEYSMAP_H
#define DEFAULTKEYSMAP_H
#include "keybindings.h"
class DefaultKeysMap : public IKeysMap
{
public:
enum{MAIN_ACTION, SECONDARY_ACTION, MOVE_FORWARD, MOVE_BACKWARD, STRAFE_LEFT, STRAFE_RIGHT,
TOGGLE_NOCLIP, TOGGLE_PHYSICS_DEBUG, TOGGLE_CONSOLE,
MOVE_CURSOR_LEFT, MOVE_CURSOR_RIGHT, PLOP_TEST, CLEAR_CONSOLE,
EXIT_GAME,LAST_DEFAULT_ACTION};
DefaultKeysMap(){
keys.push_back( {MAIN_ACTION, sf::Keyboard::KeyCount + sf::Mouse::Left, IKeysMap::PRESSED} );
keys.push_back( {SECONDARY_ACTION, sf::Keyboard::KeyCount + sf::Mouse::Right, IKeysMap::PRESSED} );
keys.push_back( {MOVE_FORWARD, sf::Keyboard::Z, IKeysMap::HOLD} );
keys.push_back( {MOVE_BACKWARD, sf::Keyboard::S, IKeysMap::HOLD} );
keys.push_back( {STRAFE_LEFT, sf::Keyboard::Q, IKeysMap::HOLD} );
keys.push_back( {STRAFE_RIGHT, sf::Keyboard::D, IKeysMap::HOLD} );
keys.push_back( {TOGGLE_NOCLIP, sf::Keyboard::G, IKeysMap::PRESSED} );
keys.push_back( {TOGGLE_PHYSICS_DEBUG, sf::Keyboard::P, IKeysMap::PRESSED} );
keys.push_back( {TOGGLE_CONSOLE, sf::Keyboard::F3, IKeysMap::PRESSED} );
keys.push_back( {MOVE_CURSOR_LEFT, sf::Keyboard::Left, IKeysMap::PRESSED} );
keys.push_back( {MOVE_CURSOR_RIGHT, sf::Keyboard::Right, IKeysMap::PRESSED} );
keys.push_back( {PLOP_TEST, sf::Keyboard::F7, IKeysMap::PRESSED} );
keys.push_back( {CLEAR_CONSOLE, sf::Keyboard::F2, IKeysMap::PRESSED} );
keys.push_back( {EXIT_GAME, sf::Keyboard::Escape, IKeysMap::PRESSED} );
}
static std::vector<int> getDefaultContext()
{
return {MAIN_ACTION, SECONDARY_ACTION, MOVE_FORWARD, MOVE_BACKWARD, STRAFE_LEFT, STRAFE_RIGHT, TOGGLE_NOCLIP, TOGGLE_PHYSICS_DEBUG, TOGGLE_CONSOLE, EXIT_GAME};
}
static std::vector<int> getShellContext()
{
return {TOGGLE_CONSOLE,MOVE_CURSOR_LEFT,MOVE_CURSOR_RIGHT,PLOP_TEST,CLEAR_CONSOLE};
}
};
#endif // DEFAULTKEYSMAP_H

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@ -44,6 +44,7 @@ public:
sf::Window* getWindow() const {return m_window;}
SparrowRenderer* getRenderer() const {return m_renderer;}
btDiscreteDynamicsWorld* getPhysics() const {return m_world;}
SparrowShell* getShell() const {return m_sparrowshell;}
void outputShell(std::string str) const;

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@ -1,7 +0,0 @@
#include "message.h"
Message::Message(std::string id, SystemType sender):m_id(id),m_sender(sender)
{
}

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@ -1,18 +0,0 @@
#ifndef MESSAGE_H
#define MESSAGE_H
#include <iostream>
#include <vector>
#include "system.h"
class Message
{
std::string m_id;
SystemType m_sender;
public:
Message(std::string,SystemType);
};
#endif // MESSAGE_H

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@ -1,29 +0,0 @@
#include "messagebus.h"
#include "system.h"
MessageBus::MessageBus()
{
}
void MessageBus::registerSystem(SystemType type, System* system){
systems[type] = system;
}
void MessageBus::update()
{
while (!message_list.empty()){
Message* msg = message_list.front();
message_list.pop();
for(auto const &entity : systems){
entity.second->handleMessage(msg);
}
}
}
void MessageBus::postMessage(Message *msg)
{
message_list.push(msg);
}

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@ -1,26 +0,0 @@
#ifndef MESSAGEBUS_H
#define MESSAGEBUS_H
#include <queue>
#include <map>
#include <string>
#include "system.h"
class Message;
class System;
class MessageBus
{
std::map<SystemType,System*> systems;
std::queue<Message*> message_list; //message file
public:
MessageBus();
void registerSystem(SystemType,System*);
void postMessage(Message* msg);
void update();
void handleMessage();
};
#endif // MESSAGEBUS_H

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@ -0,0 +1,11 @@
#ifndef SHELLCONTEXT_H
#define SHELLCONTEXT_H
class ShellContext : public Context
{
};
#endif // SHELLCONTEXT_H

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@ -7,19 +7,30 @@
#include <iostream>
ShellScrollBar::ShellScrollBar(Mesh *mesh, SparrowShell *shell, glm::ivec2 dim):
MeshNode(mesh,false), m_shell(shell),m_dimension(dim)
ShellScrollBar::ShellScrollBar(SparrowShell *shell):
MeshNode(nullptr,false), m_shell(shell)
{
m_position = glm::vec2(m_shell->getDimension().x-SparrowShell::SCROLLBAR_PIXEL_WIDTH,0);
m_max_height = SparrowShell::DEFAULT_FONT_SIZE*SparrowShell::BUFFER_DISPLAYED_LINES;
m_dimension = glm::vec2(SparrowShell::SCROLLBAR_PIXEL_WIDTH, m_max_height);
moveTo2D(m_position);
Mesh* mesh = new Mesh();
mesh->addRectangle2D(glm::vec2(0),m_dimension);
PhongMaterial* mat = new PhongMaterial();
mat->diffuse = glm::vec3(0,0,0.5);
mat->m_opacity = 0.8;
mesh->setMaterial(mat);
mesh->setDepth(SparrowShell::SHELL_DEPTH+1);
mesh->initGL();
m_geometry.mesh = mesh;
}
void ShellScrollBar::update(){
MeshNode::update();
// m_position.y = m_shell->getPosition().y;
// m_dimension.y = m_shell->getDimension().y;
int size = m_shell->getBuffer()->size();
float cran = ((float)m_shell->getDimension().y/(float)size);
float cran = (m_max_height/(float)size);
int indexCursor = size - (m_shell->getIndex()+SparrowShell::BUFFER_DISPLAYED_LINES);
if (m_shell->isBufferResized()){

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@ -9,10 +9,16 @@ class SparrowShell;
class ShellScrollBar : public MeshNode
{
SparrowShell* m_shell;
float m_max_height;
glm::ivec2 m_position;
glm::ivec2 m_dimension;
glm::vec3 m_color;
public:
ShellScrollBar(Mesh* mesh, SparrowShell* shell, glm::ivec2 dim);
ShellScrollBar(SparrowShell* shell);
void update();
void setColor(glm::vec3 color){m_color = color;}
};
#endif // SHELLSCROLLBAR_H

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@ -1,6 +1,5 @@
#include "sparrowshell.h"
//#include "message.h"
#include "input.h"
#include "scene/scenetree.h"
#include "scene/meshnode.h"
@ -23,8 +22,8 @@ SparrowShell::SparrowShell(sf::Window* window):
m_position(glm::ivec2(0)),
m_buffer(new ShellBuffer(BUFFER_MAX_LENGTH)),
m_text_color(glm::vec3(0.7,1,0.3)),
m_input_mesh(nullptr),
m_input_cursor_pos(0)
m_input_cursor_pos(0),
m_input_mesh(nullptr)
{
sf::Vector2u size = window->getSize();
m_dimension = glm::ivec2(size.x,DEFAULT_FONT_SIZE*(BUFFER_DISPLAYED_LINES+1));
@ -47,27 +46,23 @@ SparrowShell::SparrowShell(sf::Window* window):
m_background = new MeshNode(mesh,false);
//Create mesh for scrollbar
mesh = new Mesh();
glm::vec2 shell_pos = glm::vec2(0,0);
glm::vec2 shell_dim = glm::vec2(SCROLLBAR_PIXEL_WIDTH,DEFAULT_FONT_SIZE*BUFFER_DISPLAYED_LINES);
mesh->addRectangle2D(shell_pos,shell_dim);
mat = new PhongMaterial();
mat->diffuse = glm::vec3(0,0,0.5);
mat->m_opacity = 0.8;
mesh->setMaterial(mat);
mesh->setDepth(SHELL_DEPTH+1);
mesh->initGL();
m_scrollbar = new ShellScrollBar(mesh,this,shell_dim);
m_scrollbar = new ShellScrollBar(this);
this->addChild(m_background);
this->addChild(m_buffer);
this->addChild(m_scrollbar);
}
void SparrowShell::out(std::string s)
// write string str in shell
void SparrowShell::out(std::string str)
{
out(str,m_text_color);
}
void SparrowShell::out(std::string str,glm::vec3 color)
{
Font *shellfont = RESOURCE_GET(Font,"shellfont");
TextNode* tnode = shellfont->getTextNode(s,m_text_color,m_buffer->getFontSize(),false);
TextNode* tnode = shellfont->getTextNode(str,color,m_buffer->getFontSize(),false);
tnode->setDepth(SHELL_DEPTH+1);
m_buffer->push(tnode);
if (m_buffer->size() > SparrowShell::BUFFER_DISPLAYED_LINES)
@ -92,6 +87,14 @@ void SparrowShell::scrollDown()
void SparrowShell::toggleShell()
{
if(m_shellEnabled){
getEngine().getInput()->setCurrentContext(m_previous_context);
getEngine().getWindow()->setKeyRepeatEnabled(false);
}else{
m_previous_context = getEngine().getInput()->getCurrentContext();
getEngine().getInput()->setCurrentContext("shell");
getEngine().getWindow()->setKeyRepeatEnabled(true);
}
m_shellEnabled = !m_shellEnabled;
for(auto child : m_children)
child->toggleVisibility();
@ -103,13 +106,20 @@ void SparrowShell::update()
{
m_resizeBuffer = false;
m_indexMoved = false;
auto input = getEngine().getInput();
for(auto action : input->getActions()){
if(action == 6){
out("Plop");
}
}
if(m_shellEnabled){
auto input = getEngine().getInput();
for(auto action : input->getActions()){
if(action == m_plop_test){
out("Plop");
}else if (action == m_move_cursor_left){
if (m_input_cursor_pos > 0)
moveCursorLeft();
}
else if(action == m_move_cursor_right){
if(m_input_cursor_pos < m_input_string.length())
moveCursorRight();
}
}
updateTextInput();
int scroll = input->getDeltaVerticalScroll();
if(scroll > 0)
@ -125,18 +135,35 @@ void SparrowShell::updateTextInput()
std::string text = getEngine().getInput()->getText();
for(unsigned int i = 0 ; i < text.length() ; i++){
char c = text[i];
if (c == 8){
switch(c){
case 8:
if(m_input_cursor_pos > 0)
m_input_string.erase(--m_input_cursor_pos,1);
}else
break;
case 13:
if (m_input_string != ""){
out(m_input_string);
//DIMITRI : Take m_input_string here and send it to LUA :D
}
m_input_string.clear();
m_input_cursor_pos = 0;
break;
default:
m_input_string.insert(m_input_cursor_pos++,std::string(1,c));
std::cout << text[i] << (int) text[i] << std::endl;
}
// if (c == 8){
// if(m_input_cursor_pos > 0)
// m_input_string.erase(--m_input_cursor_pos,1);
// }else
// m_input_string.insert(m_input_cursor_pos++,std::string(1,c));
// std::cout << text[i] << (int) text[i] << std::endl;
}
Font *shellfont = RESOURCE_GET(Font,"shellfont");
if(m_input_mesh)
this->removeChild(m_input_mesh);
if(m_input_string != "")
{
if(m_input_mesh)
this->removeChild(m_input_mesh);
m_input_mesh = shellfont->getTextNode(m_input_string,m_text_color,m_buffer->getFontSize(),false);
m_input_mesh->moveTo2D(glm::vec2(0,m_buffer->getFontSize()*BUFFER_DISPLAYED_LINES));
this->addChild(m_input_mesh);

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@ -3,12 +3,12 @@
#include <list>
#include "system.h"
#include "scene/scenetree.h"
#include "glm/vec2.hpp"
#include "sparrowshell/shellbuffer.h"
#include "sparrowshell/shellscrollbar.h"
#include "scene/graphicalcontainernode.h"
#include "keybindings.h"
class Input;
class MeshNode;
@ -34,9 +34,15 @@ private:
glm::vec3 m_text_color;
std::string m_input_string;
int m_input_cursor_pos;
unsigned int m_input_cursor_pos;
TextNode* m_input_mesh;
int m_plop_test;
int m_move_cursor_left;
int m_move_cursor_right;
int m_clear_console_action;
std::string m_previous_context;
public:
static const unsigned int BUFFER_MAX_LENGTH;
static const unsigned int BUFFER_DISPLAYED_LINES;
@ -52,7 +58,8 @@ public:
void scrollDown();
void toggleShell();
void out(std::string);
void out(std::string str);
void out(std::string str, glm::vec3 color);
glm::ivec2 getPosition(){return m_position;}
glm::ivec2 getDimension(){return m_dimension;}
@ -60,6 +67,14 @@ public:
unsigned int getIndex(){return m_buffer->getIndex();}
ShellBuffer* getBuffer(){return m_buffer;}
void setMoveCursorLeftAction(int action){m_move_cursor_left = action;}
void setMoveCursorRightAction(int action){m_move_cursor_right = action;}
void setPlopTest(int action){m_plop_test = action;}
void setClearConsoleAction(int action){m_clear_console_action = action;}
void moveCursorLeft(){m_input_cursor_pos--;}
void moveCursorRight(){m_input_cursor_pos++;}
bool isEnabled(){return m_shellEnabled;}
bool isBufferResized(){return m_resizeBuffer;}
bool indexMoved(){return m_indexMoved;}

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@ -1,28 +0,0 @@
#include "system.h"
#include "messagebus.h"
#include "message.h"
#include "input.h"
#include <iostream>
System::System()
{
}
InputSystem::InputSystem(){
}
void InputSystem::initInput(sf::Window *window){
m_input = new Input(window);
}
void InputSystem::update(){
// int action;
// Message* message;
// while ((action = m_input->getAction()) != NO_ACTION){
// message = new Message(std::to_string(action),SystemType::INPUT_SYSTEM);
// m_msgBus->postMessage(message);
// }
}

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@ -1,36 +0,0 @@
#ifndef SYSTEM_H
#define SYSTEM_H
class MessageBus;
class Message;
class Input;
namespace sf{
class Window;
}
//TODO:complete this part with other existing system,
enum SystemType {INPUT_SYSTEM, RENDERER_SYSTEM, IA_SYSTEM,GAME_SYSTEM,LENGTH};
class System
{
SystemType m_type;
protected:
MessageBus* m_msgBus;
public:
System();
virtual void handleMessage(Message* message) = 0;
};
class InputSystem : public System{
private:
Input* m_input;
public:
InputSystem();
~InputSystem();
void initInput(sf::Window* window);
void update();
};
#endif // SYSTEM_H

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@ -8,6 +8,7 @@
#include <sparrowrenderer.h>
#include <texture.h>
#include <chunk.h>
#include "defaultkeysmap.h"
#include <scene/scenetree.h>
#include <scene/textnode.h>
@ -29,29 +30,6 @@
#include "potator.h"
class myKeysMap : public IKeysMap{
public:
enum{MAIN_ACTION, SECONDARY_ACTION, MOVE_FORWARD, MOVE_BACKWARD, STRAFE_LEFT, STRAFE_RIGHT, TOGGLE_NOCLIP, TOGGLE_PHYSICS_DEBUG, TOGGLE_CONSOLE, EXIT_GAME};
myKeysMap(){
keys.push_back( {MAIN_ACTION, sf::Keyboard::KeyCount + sf::Mouse::Left, IKeysMap::PRESSED} );
keys.push_back( {SECONDARY_ACTION, sf::Keyboard::KeyCount + sf::Mouse::Right, IKeysMap::PRESSED} );
keys.push_back( {MOVE_FORWARD, sf::Keyboard::Z, IKeysMap::HOLD} );
keys.push_back( {MOVE_BACKWARD, sf::Keyboard::S, IKeysMap::HOLD} );
keys.push_back( {STRAFE_LEFT, sf::Keyboard::Q, IKeysMap::HOLD} );
keys.push_back( {STRAFE_RIGHT, sf::Keyboard::D, IKeysMap::HOLD} );
keys.push_back( {TOGGLE_NOCLIP, sf::Keyboard::G, IKeysMap::PRESSED} );
keys.push_back( {TOGGLE_PHYSICS_DEBUG, sf::Keyboard::P, IKeysMap::PRESSED} );
keys.push_back( {TOGGLE_CONSOLE, sf::Keyboard::F3, IKeysMap::PRESSED} );
keys.push_back( {EXIT_GAME, sf::Keyboard::Escape, IKeysMap::PRESSED} );
}
static std::vector<int> getMap()
{
return {MAIN_ACTION, SECONDARY_ACTION, MOVE_FORWARD, MOVE_BACKWARD, STRAFE_LEFT, STRAFE_RIGHT, TOGGLE_NOCLIP, TOGGLE_PHYSICS_DEBUG, TOGGLE_CONSOLE, EXIT_GAME};
}
};
class TestGen : public TerrainGenerator
{
float map[64*64];
@ -138,15 +116,24 @@ int main(){
// settin gup SparrowInput
Input* input = engine.getInput();
input->setKeysMap(myKeysMap());
input->addContext(Context("default", myKeysMap::getMap()));
input->setKeysMap(DefaultKeysMap());
input->addContext(Context("default", DefaultKeysMap::getDefaultContext()));
input->setCurrentContext("default");
input->updateKeyBindings();
engine.setTogglePhysicsDebugAction(myKeysMap::TOGGLE_PHYSICS_DEBUG);
engine.setToggleShellAction(myKeysMap::TOGGLE_CONSOLE);
engine.setExitGameAction(myKeysMap::EXIT_GAME);
engine.setTogglePhysicsDebugAction(DefaultKeysMap::TOGGLE_PHYSICS_DEBUG);
engine.setToggleShellAction(DefaultKeysMap::TOGGLE_CONSOLE);
engine.setExitGameAction(DefaultKeysMap::EXIT_GAME);
/*
//c'est un goup SparrowShell
SparrowShell* shell = engine.getShell();
shell->setMoveCursorLeftAction(DefaultKeysMap::MOVE_CURSOR_LEFT);
shell->setMoveCursorRightAction(DefaultKeysMap::MOVE_CURSOR_RIGHT);
shell->setPlopTest(DefaultKeysMap::PLOP_TEST);
shell->setClearConsoleAction(DefaultKeysMap::CLEAR_CONSOLE);
input->addContext(Context("shell",DefaultKeysMap::getShellContext()));
input->updateKeyBindings();
/*
// trackball camera
TrackBallCameraNode *trackBallCam = new TrackBallCameraNode(engine.getInput());
trackBallCam->setInputs(myKeysMap::SECONDARY_HOLD, myKeysMap::MAIN_HOLD);
@ -155,14 +142,14 @@ int main(){
*/
// first person player controller
PlayerCharacterNode *player = new PlayerCharacterNode(false);
player->setInputs(myKeysMap::MOVE_FORWARD, myKeysMap::MOVE_BACKWARD, myKeysMap::STRAFE_LEFT, myKeysMap::STRAFE_RIGHT, myKeysMap::TOGGLE_NOCLIP);
player->setInputs(DefaultKeysMap::MOVE_FORWARD, DefaultKeysMap::MOVE_BACKWARD, DefaultKeysMap::STRAFE_LEFT, DefaultKeysMap::STRAFE_RIGHT, DefaultKeysMap::TOGGLE_NOCLIP);
scene->getRootObject()->addChild(player);
scene->setMainCamera(player);
player->setPosition(0.f, 15.f, 0.f);
engine.getPhysics()->addRigidBody(player->getRigidbody());
// throw cubes and spheres with mouse clicks
Potator *potator = new Potator(player, myKeysMap::MAIN_ACTION, myKeysMap::SECONDARY_ACTION);
Potator *potator = new Potator(player, DefaultKeysMap::MAIN_ACTION, DefaultKeysMap::SECONDARY_ACTION);
scene->getRootObject()->addChild(potator);
// lighting
@ -178,10 +165,6 @@ int main(){
engine.outputShell("Hello World!");
engine.outputShell("Starting test :");
// for(int i = 0; i < 17; i++){
// engine.outputShell(std::to_string(i));
// }
// preparing shaders and launching the engine
scene->updateShaders();
engine.start();