Anselme
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e8bb8c0b64
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add escape key for quitting, fixed shell input toggle key, fixel no de-indexing when removeChild is called on a GraphicalContainerNode
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2016-12-14 12:22:36 +01:00 |
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f09b8438a9
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Toggle for shell working
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2016-12-13 14:45:11 +01:00 |
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2c451a8892
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toggle working for textnode (TODO: check relative positioning)
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2016-12-13 00:42:07 +01:00 |
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Anselme
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01135262a7
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added lots of features : debugged meshCollider, added gibGenerator, added physicsDebugDraw mode
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2016-12-12 22:51:40 +01:00 |
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Anselme
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93f7facea9
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fixed uninitialized m_scene in scene node causing segfaults, added player node and fps camera
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2016-12-09 01:16:34 +01:00 |
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Anselme
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eb1e8d12de
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fixed some graphical node issues
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2016-12-07 19:42:58 +01:00 |
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0daa2a2dcb
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temp commit for merging with index fix
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2016-12-07 16:08:51 +01:00 |
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04695941de
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mapped F3 to ToggleConsole
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2016-12-07 12:25:16 +01:00 |
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ea06b027f8
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added folder scene for differents nodes
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2016-10-07 15:10:41 +02:00 |
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1d9fc6bc54
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added scale fonction in utils for 2D
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2016-07-24 14:18:35 +02:00 |
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7ff6bef30b
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resize of scrollbar in sparrowshell
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2016-07-23 20:21:48 +02:00 |
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a2219c0982
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generate basic text mesh, problem with texture
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2016-07-22 01:21:23 +02:00 |
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8de35df306
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temp commit shell
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2016-07-11 20:46:05 +02:00 |
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Anselme FRANÇOIS
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128bbc2cf2
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moved trackball camera to renderer, added example to use 2D, scenetree new temporarily uses a 2D pipeline
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2016-06-25 14:53:42 +02:00 |
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aeaf4e08dd
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added iterator for light and geometry
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2016-06-15 00:03:12 +02:00 |
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d2fe787cb1
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set window flag to close instead of default
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2016-05-01 21:46:22 +02:00 |
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Anselme
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5fd9e791de
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updating scenetree for the new renderer structure
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2016-03-29 07:20:39 +02:00 |
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Anselme
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a65269f07f
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added lots of things to scene
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2016-03-20 23:33:07 +01:00 |
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Anselme
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ca6f1bf916
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engine now has basic compatibility with the new renderer scene format
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2016-03-14 00:24:24 +01:00 |
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ba8763e424
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added astar algorithm and included cmake template
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2016-03-05 21:34:47 +01:00 |
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