38 Commits

Author SHA1 Message Date
7bfe4af4cd hide scenepicker target if no intersection 2017-08-23 17:41:19 +02:00
Anselme
5aad6c7357 changed how the scene is refreshed, and added some features to the picker 2017-08-23 17:13:36 +02:00
Anselme
9bccabfbba updated the engine to use PBR rendering + work in progress on player control 2017-08-15 18:20:40 +02:00
8d3b0b527c added cursor and textinputnode in shell 2017-02-03 23:12:39 +01:00
e2b27c8835 added labelnode and refactor code of button node 2017-02-02 04:32:51 +01:00
8955256356 better positionning for button node 2017-02-01 19:30:40 +01:00
66f0cf9a7c updated version and added version command in shell 2017-01-30 02:47:04 +01:00
07e65e5713 bug with positioning 2017-01-29 21:31:07 +01:00
Anselme
1262f6417d added config file loader, changed mouse sensitivity, changed player speed, and objects throwing force 2016-12-21 16:53:03 +01:00
Anselme
9cfc6d581a fixed plenty of bugs, added sponza, added jumping 2016-12-19 15:11:50 +01:00
Anselme
438a0162e4 fixed mesh loading, added random utils static class 2016-12-14 21:58:15 +01:00
2c451a8892 toggle working for textnode (TODO: check relative positioning) 2016-12-13 00:42:07 +01:00
5985875232 toggle for background and scrollbar working 2016-12-12 22:55:45 +01:00
Anselme
01e901a0c8 fixed font resize ugly appearance 2016-12-04 16:15:03 +01:00
2e4af8852d Text dissapeared 2016-12-04 15:40:34 +01:00
ea06b027f8 added folder scene for differents nodes 2016-10-07 15:10:41 +02:00
7eb5994405 text doesn't appear in sparrowshell 2016-07-26 19:11:37 +02:00
1d9fc6bc54 added scale fonction in utils for 2D 2016-07-24 14:18:35 +02:00
7ff6bef30b resize of scrollbar in sparrowshell 2016-07-23 20:21:48 +02:00
Anselme FRANÇOIS
5a5de75c8d updated font, added message when texture isn't found 2016-07-23 14:18:21 +02:00
Anselme
0e560c2eef fixed font xadvance, added color to text, updated test scene 2016-07-22 13:06:15 +02:00
a2219c0982 generate basic text mesh, problem with texture 2016-07-22 01:21:23 +02:00
77bfe51607 added parsing of fnt file for loading font 2016-07-14 23:26:27 +02:00
Anselme FRANÇOIS
128bbc2cf2 moved trackball camera to renderer, added example to use 2D, scenetree new temporarily uses a 2D pipeline 2016-06-25 14:53:42 +02:00
91271ea8e4 added basic implementation for CameraNode and fixed compatibility with renderer 2016-06-19 15:10:19 +02:00
cccacb047c fixed valgrind error 2016-06-14 18:58:49 +02:00
174dc59732 fix loader to compat with new renderer 2016-05-01 19:28:13 +02:00
1af9417dd4 fix compilation error in new function 2016-03-27 18:13:00 +02:00
aaab95a8c7 added minmax a_star 2016-03-27 18:09:15 +02:00
b413515214 fixed error in loader 2016-03-16 17:33:18 +01:00
abde81c527 to debug : unknown segfault 2016-03-16 16:06:53 +01:00
5e82f3339f added loadMesh and loadMTL, not tested yet 2016-03-15 16:24:49 +01:00
01c14fefe3 replace GraphEdge with cost function 2016-03-13 15:49:30 +01:00
c2f500d3b5 Merge branch 'master' into pathfinding 2016-03-08 23:48:49 +01:00
Anselme
1df3c42cb4 added noise and loader to engine tools 2016-03-07 19:37:33 +01:00
b38548de82 fixed value in priorityqueue 2016-03-06 14:24:26 +01:00
f593f7018c fixed some error in A*, deleted struct PriorityNode 2016-03-06 11:48:54 +01:00
ba8763e424 added astar algorithm and included cmake template 2016-03-05 21:34:47 +01:00