12 Commits

Author SHA1 Message Date
Anselme
1a515f92ec added possibility to save a cubemap's face as a file, added specifications for TexturePack 2016-07-26 17:36:24 +02:00
Anselme
5eef43156b added serialisation of texture to png with lodepng 2016-06-15 16:09:11 +02:00
Anselme FRANÇOIS
a70aaf7a31 fixed a few mistakes 2016-06-14 00:47:45 +02:00
Anselme
4f4d4da876 second iteration of Light refactoring 2016-06-13 16:52:11 +02:00
Anselme FRANÇOIS
cbefe4f86e enhanced texture class, added PCF to shadowmapping 2016-06-11 13:50:58 +02:00
Anselme
610cf8af44 improved texture class 2016-06-10 10:47:01 +02:00
Anselme
1ffba313fe big fixes (shadowmaps, mipmapping) 2016-04-28 17:12:03 +02:00
Anselme
cd3a1d12c0 glAssert is now integrated to glew 2016-03-30 11:09:48 +02:00
Anselme
080f3f6c53 bug fixes and minor features added 2016-01-24 16:50:20 +01:00
Anselme
7825ecd12f added blur, bloom, redux algorithms, added post processing pipeline 2015-12-28 11:12:53 +01:00
Anselme
53a37e6738 ninja commit 2015-12-19 00:16:28 +01:00
Anselme
2760f0c38f refactoring : added src and shader folders 2015-12-15 20:00:34 +01:00