Logo
Explore Help
Sign In
EpicSparrow/SparrowRenderer
2
0
Fork 0
You've already forked SparrowRenderer
Code Issues Pull Requests Packages Projects Releases Wiki Activity
170 Commits 1 Branch 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
Anselme
5eef43156b added serialisation of texture to png with lodepng 2016-06-15 16:09:11 +02:00
Anselme
4f4d4da876 second iteration of Light refactoring 2016-06-13 16:52:11 +02:00
Anselme FRANÇOIS
1acf555854 enhanced Texture and FrameBuffer class to prepare incoming features on shadowmaps 2016-06-12 01:16:19 +02:00
Anselme FRANÇOIS
cbefe4f86e enhanced texture class, added PCF to shadowmapping 2016-06-11 13:50:58 +02:00
Anselme
610cf8af44 improved texture class 2016-06-10 10:47:01 +02:00
Anselme
d06c6d681d all opengl includes are now in opengl.h 2016-06-06 17:02:25 +02:00
Anselme
1ffba313fe big fixes (shadowmaps, mipmapping) 2016-04-28 17:12:03 +02:00
Anselme
e536a76577 glew is now included with the renderer, updated todo 2016-02-08 15:42:34 +01:00
Anselme
7825ecd12f added blur, bloom, redux algorithms, added post processing pipeline 2015-12-28 11:12:53 +01:00
Anselme
53a37e6738 ninja commit 2015-12-19 00:16:28 +01:00
Anselme
2760f0c38f refactoring : added src and shader folders 2015-12-15 20:00:34 +01:00
Powered by Gitea Version: 1.23.1 Page: 49ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API