Anselme
|
5eef43156b
|
added serialisation of texture to png with lodepng
|
2016-06-15 16:09:11 +02:00 |
|
Anselme
|
4f4d4da876
|
second iteration of Light refactoring
|
2016-06-13 16:52:11 +02:00 |
|
Anselme FRANÇOIS
|
1acf555854
|
enhanced Texture and FrameBuffer class to prepare incoming features on shadowmaps
|
2016-06-12 01:16:19 +02:00 |
|
Anselme FRANÇOIS
|
cbefe4f86e
|
enhanced texture class, added PCF to shadowmapping
|
2016-06-11 13:50:58 +02:00 |
|
Anselme
|
610cf8af44
|
improved texture class
|
2016-06-10 10:47:01 +02:00 |
|
Anselme
|
d06c6d681d
|
all opengl includes are now in opengl.h
|
2016-06-06 17:02:25 +02:00 |
|
Anselme
|
1ffba313fe
|
big fixes (shadowmaps, mipmapping)
|
2016-04-28 17:12:03 +02:00 |
|
Anselme
|
e536a76577
|
glew is now included with the renderer, updated todo
|
2016-02-08 15:42:34 +01:00 |
|
Anselme
|
7825ecd12f
|
added blur, bloom, redux algorithms, added post processing pipeline
|
2015-12-28 11:12:53 +01:00 |
|
Anselme
|
53a37e6738
|
ninja commit
|
2015-12-19 00:16:28 +01:00 |
|
Anselme
|
2760f0c38f
|
refactoring : added src and shader folders
|
2015-12-15 20:00:34 +01:00 |
|