Anselme
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60db6f4bdb
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putting complex functions in a separate shader source
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2017-10-22 21:50:36 +02:00 |
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Anselme
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07ec396968
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fixed black pixels artifacts when looking down
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2017-08-26 11:36:03 +02:00 |
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Anselme
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34bfe8d419
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added options to toggle gamma correct and HDR tonemapping from the debug GUI
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2017-08-25 17:24:38 +02:00 |
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Anselme
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f4e71649ad
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stencil buffer is working, no more skybox artifacts + wireframe mode is unexpectedly interesting
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2017-08-25 14:16:44 +02:00 |
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Anselme
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2baf7a5d95
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first part of the 'debug menu + skybox fix' update
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2017-08-24 15:53:40 +02:00 |
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Anselme
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2d25ea18f6
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it works better that way, but there are lots of horrendous artifacts
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2017-08-15 18:17:12 +02:00 |
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Anselme
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8c987af313
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updated the deferred pipeline to use PBR, and added skybox to its workflow
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2017-08-15 17:18:34 +02:00 |
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Anselme
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24611e0e56
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fixed point lights range issue
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2016-12-21 16:46:04 +01:00 |
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Anselme FRANÇOIS
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7ca0d3d003
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2D elements are correctly blended and rendered according to depth
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2016-07-24 14:53:31 +02:00 |
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Anselme FRANÇOIS
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e94f2a3c98
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Merge branch 'master' of https://git.epicsparrow.com/epicsparrow/sparrowrenderer
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2016-07-23 13:59:37 +02:00 |
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Anselme FRANÇOIS
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c5c8158653
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point light shadows are implemented, but not working yet
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2016-07-23 13:59:34 +02:00 |
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Anselme
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cb4b696e12
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added picking
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2016-07-21 17:30:03 +02:00 |
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Anselme FRANÇOIS
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01973cea0b
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added deferred pipeline
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2016-06-24 18:33:53 +02:00 |
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