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EpicSparrow/SparrowRenderer
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211 Commits 1 Branch 0 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
Anselme
60db6f4bdb putting complex functions in a separate shader source 2017-10-22 21:50:36 +02:00
Anselme
07ec396968 fixed black pixels artifacts when looking down 2017-08-26 11:36:03 +02:00
Anselme
34bfe8d419 added options to toggle gamma correct and HDR tonemapping from the debug GUI 2017-08-25 17:24:38 +02:00
Anselme
f4e71649ad stencil buffer is working, no more skybox artifacts + wireframe mode is unexpectedly interesting 2017-08-25 14:16:44 +02:00
Anselme
2baf7a5d95 first part of the 'debug menu + skybox fix' update 2017-08-24 15:53:40 +02:00
Anselme
2d25ea18f6 it works better that way, but there are lots of horrendous artifacts 2017-08-15 18:17:12 +02:00
Anselme
8c987af313 updated the deferred pipeline to use PBR, and added skybox to its workflow 2017-08-15 17:18:34 +02:00
Anselme
24611e0e56 fixed point lights range issue 2016-12-21 16:46:04 +01:00
Anselme FRANÇOIS
7ca0d3d003 2D elements are correctly blended and rendered according to depth 2016-07-24 14:53:31 +02:00
Anselme FRANÇOIS
e94f2a3c98 Merge branch 'master' of https://git.epicsparrow.com/epicsparrow/sparrowrenderer 2016-07-23 13:59:37 +02:00
Anselme FRANÇOIS
c5c8158653 point light shadows are implemented, but not working yet 2016-07-23 13:59:34 +02:00
Anselme
cb4b696e12 added picking 2016-07-21 17:30:03 +02:00
Anselme FRANÇOIS
01973cea0b added deferred pipeline 2016-06-24 18:33:53 +02:00
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