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EpicSparrow/SparrowRenderer
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11 Commits

Author SHA1 Message Date
Anselme
192413642c did some small refactoring 2015-07-28 13:17:14 +02:00
Anselme
a03d7e630e little change on Entity 2015-07-21 15:09:56 +02:00
Anselme
6bfb5fed60 Mesh is now the only mesh class, and is very generic 2015-07-18 16:51:29 +02:00
Anselme
92c40cff48 changed how meshed and vertex are handled 2015-07-16 23:57:59 +02:00
Anselme
2f793bd15f added render pipeline panel 2015-07-08 20:36:02 +02:00
Anselme
0872b425b1 worked a little on OBJ parsing 2015-07-06 18:22:45 +02:00
Anselme
009894ca3b changed structure of the renderer to modules 2015-07-05 23:13:17 +02:00
Anselme
d2244fa274 added first version of noise texture 2015-07-02 19:29:05 +02:00
Anselme
3678b8d392 lights and blinn-phong are working well, and i also added a focusController, which allows to navigate freely around a target 2015-07-01 20:56:32 +02:00
Anselme
8995b3ddbf fixed geodesic sphere not culled correctly, fixed skybox frustrum clipping, added lights class 2015-06-30 13:37:40 +02:00
Anselme
3ab2ba9dcd skybox prototype working, shaders now take a source instead of a filename in constructor 2015-06-29 23:44:50 +02:00
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